1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef APEX_SNIPPET_COMMON_H
#define APEX_SNIPPET_COMMON_H
#include "PxPhysicsAPI.h"
#include "Apex.h"
#include <cstring>
#include <string>
using namespace physx;
using namespace nvidia;
PxDefaultAllocator gAllocator;
PxDefaultErrorCallback gErrorCallback;
PxFoundation* gFoundation = NULL;
PxPhysics* gPhysics = NULL;
PxCooking* gCooking = NULL;
PxDefaultCpuDispatcher* gDispatcher = NULL;
PxScene* gPhysicsScene = NULL;
PxMaterial* gMaterial = NULL;
PxPvd* gPvd = NULL;
#define PVD_TO_FILE 0
void initPhysX()
{
gFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, gAllocator, gErrorCallback);
gPvd = PxCreatePvd(*gFoundation);
PxTolerancesScale scale;
gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd);
PxCookingParams cookingParams(scale);
gCooking = PxCreateCooking(PX_PHYSICS_VERSION, gPhysics->getFoundation(), cookingParams);
PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
gDispatcher = PxDefaultCpuDispatcherCreate(2);
sceneDesc.cpuDispatcher = gDispatcher;
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
gPhysicsScene = gPhysics->createScene(sceneDesc);
PxPvdSceneClient* pvdClient = gPhysicsScene->getScenePvdClient();
if (pvdClient)
{
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
}
gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.6f);
}
void releasePhysX()
{
gPhysicsScene->release();
gDispatcher->release();
gPhysics->release();
gPvd->release();
gCooking->release();
gFoundation->release();
}
class DummyRenderResourceManager : public UserRenderResourceManager
{
public:
virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc&) { return NULL; }
virtual void releaseVertexBuffer(UserRenderVertexBuffer&) {}
virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc&) { return NULL; }
virtual void releaseIndexBuffer(UserRenderIndexBuffer&) {}
virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc&) { return NULL; }
virtual void releaseBoneBuffer(UserRenderBoneBuffer&) {}
virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc&) { return NULL; }
virtual void releaseInstanceBuffer(UserRenderInstanceBuffer&) {}
virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc&) { return NULL; }
virtual void releaseSpriteBuffer(UserRenderSpriteBuffer&) {}
virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&) { return NULL; }
virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) {}
virtual UserRenderResource* createResource(const UserRenderResourceDesc&) { return NULL; }
virtual void releaseResource(UserRenderResource&) {}
virtual uint32_t getMaxBonesForMaterial(void*) { return 0; }
virtual bool getSpriteLayoutData(uint32_t, uint32_t, UserRenderSpriteBufferDesc*) { return false; }
virtual bool getInstanceLayoutData(uint32_t, uint32_t, UserRenderInstanceBufferDesc*) { return false; }
};
#if PX_SWITCH
#include <nn/fs.h>
#else
#include <sys/stat.h>
#endif
// Check that path exist
bool isFileExist(const char* path)
{
#if PX_SWITCH
nn::fs::DirectoryEntryType t;
nn::Result r = nn::fs::GetEntryType(&t, path);
if (r.IsFailure() || t != nn::fs::DirectoryEntryType_File)
return false;
#else
struct stat tmp;
if (0 != stat(path, &tmp))
return false;
#endif
return true;
}
void snippetMain(const char*);
#if PX_WINDOWS_FAMILY
#include "Shlwapi.h"
int main(int, char**)
{
LPTSTR cmd = GetCommandLine();
PathRemoveFileSpec(cmd);
char buf[256];
strcpy(buf, cmd + 1);
strcat(buf, "/../../");
snippetMain(buf);
return 0;
}
#elif PX_SWITCH
#include <nn/os.h>
#include <nn/fs.h>
static void* alloc(size_t size) { return malloc(size); }
static void dealloc(void* ptr, size_t) { free(ptr); }
extern "C" void nnMain()
{
nn::fs::SetAllocator(alloc, dealloc);
nn::Result res = nn::fs::MountHostRoot();
if (res.IsSuccess())
{
int argc = nn::os::GetHostArgc();
char** argv = nn::os::GetHostArgv();
std::string path(argv[0]);
path = path.substr(0, path.find_last_of("/\\"));
path.append(("/.."));
path.append(("/../"));
std::replace(path.begin(), path.end(), '\\', '/');
res = nn::fs::MountHost("host", path.c_str());
if (res.IsSuccess())
{
snippetMain("host:/");
nn::fs::Unmount("host");
}
nn::fs::UnmountHostRoot();
}
}
#endif
#endif
|