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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
/****************************************************************************
*
* Visual C++ 6.0 created by: Julio Jerez
*
****************************************************************************/
#ifndef __dgPolygonSoupDatabase0x23413452233__
#define __dgPolygonSoupDatabase0x23413452233__
#include "dgTypes.h"
#include "dgArray.h"
#include "dgIntersections.h"
class dgMatrix;
class dgPolygonSoupDatabase//: public dgRef
{
public:
float GetRadius() const;
int32_t GetVertexCount() const;
int32_t GetStrideInBytes() const;
float* GetLocalVertexPool() const;
uint32_t GetTagId(const int32_t* face) const;
void SetTagId(const int32_t* face, uint32_t newID) const;
virtual void GetAABB (dgVector& p0, dgVector& p1) const;
protected:
virtual void ForAllSectors (const dgVector& min, const dgVector& max, dgAABBIntersectCallback callback, void* const context) const;
virtual void ForAllSectorsSimd (const dgVector& min, const dgVector& max, dgAABBIntersectCallback callback, void* const context) const;
virtual void ForAllSectorsRayHit (const dgFastRayTest& ray, dgRayIntersectCallback callback, void* const context) const;
virtual void ForAllSectorsRayHitSimd (const dgFastRayTest& ray, dgRayIntersectCallback callback, void* const context) const;
dgPolygonSoupDatabase(const char *name = NULL);
virtual ~dgPolygonSoupDatabase ();
int32_t m_vertexCount;
int32_t m_strideInBytes;
float* m_localVertex;
};
inline dgPolygonSoupDatabase::dgPolygonSoupDatabase(const char *name)
{
HACD_FORCE_PARAMETER_REFERENCE(name);
m_vertexCount = 0;
m_strideInBytes = 0;
m_localVertex = NULL;
}
inline dgPolygonSoupDatabase::~dgPolygonSoupDatabase ()
{
if (m_localVertex) {
HACD_FREE(m_localVertex);
}
}
inline uint32_t dgPolygonSoupDatabase::GetTagId(const int32_t* face) const
{
return uint32_t (face[-1]);
}
inline void dgPolygonSoupDatabase::SetTagId(const int32_t* facePtr, uint32_t newID) const
{
uint32_t* face;
face = (uint32_t*) facePtr;
face[-1] = newID;
}
inline int32_t dgPolygonSoupDatabase::GetVertexCount() const
{
return m_vertexCount;
}
inline float* dgPolygonSoupDatabase::GetLocalVertexPool() const
{
return m_localVertex;
}
inline int32_t dgPolygonSoupDatabase::GetStrideInBytes() const
{
return m_strideInBytes;
}
inline float dgPolygonSoupDatabase::GetRadius() const
{
return 0.0f;
}
inline void dgPolygonSoupDatabase::ForAllSectorsSimd (const dgVector& min, const dgVector& max, dgAABBIntersectCallback callback, void* const context) const
{
HACD_FORCE_PARAMETER_REFERENCE(min);
HACD_FORCE_PARAMETER_REFERENCE(max);
HACD_FORCE_PARAMETER_REFERENCE(callback);
HACD_FORCE_PARAMETER_REFERENCE(context);
HACD_ALWAYS_ASSERT();
}
inline void dgPolygonSoupDatabase::ForAllSectors (const dgVector& min, const dgVector& max, dgAABBIntersectCallback callback, void* const context) const
{
HACD_FORCE_PARAMETER_REFERENCE(min);
HACD_FORCE_PARAMETER_REFERENCE(max);
HACD_FORCE_PARAMETER_REFERENCE(callback);
HACD_FORCE_PARAMETER_REFERENCE(context);
HACD_ALWAYS_ASSERT();
}
inline void dgPolygonSoupDatabase::GetAABB (dgVector& p0, dgVector& p1) const
{
HACD_FORCE_PARAMETER_REFERENCE(p0);
HACD_FORCE_PARAMETER_REFERENCE(p1);
HACD_ALWAYS_ASSERT();// not yet implemented!
}
inline void dgPolygonSoupDatabase::ForAllSectorsRayHit (const dgFastRayTest& /*ray*/, dgRayIntersectCallback /*callback*/, void* const /*context*/) const
{
HACD_ALWAYS_ASSERT();
}
inline void dgPolygonSoupDatabase::ForAllSectorsRayHitSimd (const dgFastRayTest& /*ray*/, dgRayIntersectCallback /*callback*/, void* const /*context*/) const
{
HACD_ALWAYS_ASSERT();
}
#endif
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