1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
/****************************************************************************
*
* Visual C++ 6.0 created by: Julio Jerez
*
****************************************************************************/
#ifndef __dgPolygonSoupDatabaseBuilder0x23413452233__
#define __dgPolygonSoupDatabaseBuilder0x23413452233__
#include "dgTypes.h"
#include "dgArray.h"
#include "dgIntersections.h"
class AdjacentdFaces
{
public:
int32_t m_count;
int32_t *m_index;
dgPlane m_normal;
int64_t m_edgeMap[256];
};
class dgPolygonSoupDatabaseBuilder : public UANS::UserAllocated
{
public:
dgPolygonSoupDatabaseBuilder (void);
~dgPolygonSoupDatabaseBuilder ();
void Begin();
void End(bool optimize);
void AddMesh (const float* const vertex, int32_t vertexCount, int32_t strideInBytes, int32_t faceCount,
const int32_t* const faceArray, const int32_t* const indexArray, const int32_t* const faceTagsData, const dgMatrix& worldMatrix);
void SingleFaceFixup();
private:
void Optimize(bool optimize);
void EndAndOptimize(bool optimize);
void OptimizeByGroupID();
void OptimizeByIndividualFaces();
int32_t FilterFace (int32_t count, int32_t* const indexArray);
int32_t AddConvexFace (int32_t count, int32_t* const indexArray, int32_t* const facesArray);
void OptimizeByGroupID (dgPolygonSoupDatabaseBuilder& source, int32_t faceNumber, int32_t faceIndexNumber, dgPolygonSoupDatabaseBuilder& leftOver);
void PackArray();
// void WriteDebugOutput (const char* name);
public:
struct VertexArray: public dgArray<dgBigVector>
{
VertexArray(void)
:dgArray<dgBigVector>(1024 * 256)
{
}
};
struct IndexArray: public dgArray<int32_t>
{
IndexArray(void)
:dgArray<int32_t>(1024 * 256)
{
}
};
int32_t m_run;
int32_t m_faceCount;
int32_t m_indexCount;
int32_t m_vertexCount;
int32_t m_normalCount;
IndexArray m_faceVertexCount;
IndexArray m_vertexIndex;
IndexArray m_normalIndex;
VertexArray m_vertexPoints;
VertexArray m_normalPoints;
};
#endif
|