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#ifndef AUTO_GEOMETRY_H
#define AUTO_GEOMETRY_H
/*!
**
** Copyright (c) 2015 by John W. Ratcliff mailto:[email protected]
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**
** If you find this code snippet useful; you can tip me at this bitcoin address:
**
** BITCOIN TIP JAR: "1BT66EoaGySkbY9J6MugvQRhMMXDwPxPya"
**
*/
#include "PlatformConfigHACD.h"
namespace HACD
{
class SimpleHull
{
public:
SimpleHull(void)
{
mBoneIndex = 0;
mVertexCount = 0;
mVertices = 0;
mTriCount = 0;
mIndices = 0;
mMeshVolume = 0;
mParentIndex = -1;
mBoneName = 0;
}
int32_t mBoneIndex;
int32_t mParentIndex;
const char *mBoneName;
float mTransform[16];
uint32_t mVertexCount;
float *mVertices;
uint32_t mTriCount;
uint32_t *mIndices;
float mMeshVolume;
};
enum BoneOption
{
BO_INCLUDE,
BO_EXCLUDE,
BO_COLLAPSE
};
class SimpleBone
{
public:
SimpleBone(void)
{
mOption = BO_INCLUDE;
mParentIndex = -1;
mBoneName = 0;
mBoneMinimalWeight = 0.4f;
}
BoneOption mOption;
const char *mBoneName;
int32_t mParentIndex;
float mBoneMinimalWeight;
float mTransform[16];
float mInverseTransform[16];
};
class SimpleSkinnedVertex
{
public:
float mPos[3];
unsigned short mBone[4];
float mWeight[4];
};
class SimpleSkinnedMesh
{
public:
uint32_t mVertexCount;
SimpleSkinnedVertex *mVertices;
};
class AutoGeometry
{
public:
virtual SimpleHull ** createCollisionVolumes(float collapse_percentage, // percentage volume to collapse a child into a parent
uint32_t bone_count,
const SimpleBone *bones,
const SimpleSkinnedMesh *mesh,
uint32_t &geom_count) = 0;
virtual SimpleHull ** createCollisionVolumes(float collapse_percentage,uint32_t &geom_count) = 0;
virtual void addSimpleSkinnedTriangle(const SimpleSkinnedVertex &v1,
const SimpleSkinnedVertex &v2,
const SimpleSkinnedVertex &v3) = 0;
virtual void addSimpleBone(const SimpleBone &b) = 0;
virtual const char * stristr(const char *str,const char *match) = 0; // case insensitive ststr
};
AutoGeometry * createAutoGeometry();
void releaseAutoGeometry(AutoGeometry *g);
}; // end of namespace
#endif
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