aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h
blob: 8e9fda204c7a5a8cca891fc326206a7d95cc7a85 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.



#ifndef MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H
#define MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H


#include "UserRenderResourceManager.h"
#include "UserRenderer.h"

#include <vector>


class MultiClientRenderResourceManager : public nvidia::apex::UserRenderResourceManager
{
public:

	MultiClientRenderResourceManager();
	~MultiClientRenderResourceManager();

	void addChild(nvidia::apex::UserRenderResourceManager* rrm, bool destroyAutomatic);


	virtual nvidia::apex::UserRenderVertexBuffer*   createVertexBuffer(const nvidia::apex::UserRenderVertexBufferDesc& desc);
	virtual void                                     releaseVertexBuffer(nvidia::apex::UserRenderVertexBuffer& buffer);

	virtual nvidia::apex::UserRenderIndexBuffer*    createIndexBuffer(const nvidia::apex::UserRenderIndexBufferDesc& desc);
	virtual void                                     releaseIndexBuffer(nvidia::apex::UserRenderIndexBuffer& buffer);

	virtual nvidia::apex::UserRenderBoneBuffer*     createBoneBuffer(const nvidia::apex::UserRenderBoneBufferDesc& desc);
	virtual void                                     releaseBoneBuffer(nvidia::apex::UserRenderBoneBuffer& buffer);

	virtual nvidia::apex::UserRenderInstanceBuffer* createInstanceBuffer(const nvidia::apex::UserRenderInstanceBufferDesc& desc);
	virtual void                                     releaseInstanceBuffer(nvidia::apex::UserRenderInstanceBuffer& buffer);

	virtual nvidia::apex::UserRenderSpriteBuffer*   createSpriteBuffer(const nvidia::apex::UserRenderSpriteBufferDesc& desc);
	virtual void                                     releaseSpriteBuffer(nvidia::apex::UserRenderSpriteBuffer& buffer);

	virtual nvidia::apex::UserRenderSurfaceBuffer*	 createSurfaceBuffer( const nvidia::apex::UserRenderSurfaceBufferDesc &desc );
	virtual void									 releaseSurfaceBuffer( nvidia::apex::UserRenderSurfaceBuffer &buffer );

	virtual nvidia::apex::UserRenderResource*       createResource(const nvidia::apex::UserRenderResourceDesc& desc);

	virtual void                                     releaseResource(nvidia::apex::UserRenderResource& resource);

	virtual uint32_t                             getMaxBonesForMaterial(void* material);

	virtual bool									getSpriteLayoutData(uint32_t spriteCount, 
																		uint32_t spriteSemanticsBitmap, 
																		nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc);
	virtual bool									getInstanceLayoutData(uint32_t particleCount, 
																		uint32_t particleSemanticsBitmap, 
																		nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc);
protected:

	struct Child
	{
		Child(nvidia::apex::UserRenderResourceManager* _rrm, bool destroy) : rrm(_rrm), destroyRrm(destroy) {}

		nvidia::apex::UserRenderResourceManager* rrm;
		bool destroyRrm;
	};

	std::vector<Child> mChildren;
};


class MultiClientUserRenderer : public nvidia::apex::UserRenderer
{
public:
	MultiClientUserRenderer() {}
	virtual ~MultiClientUserRenderer() {}

	void addChild(nvidia::apex::UserRenderer* child);
	virtual void renderResource(const nvidia::apex::RenderContext& context);

protected:
	std::vector<nvidia::apex::UserRenderer*> mChildren;
};


#endif // MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H