blob: e95f87081890d40be4f3f9e2c5692a5d2e2dd102 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MATERIAL_LIST_H
#define MATERIAL_LIST_H
#include <map>
#include <string>
#include <vector>
namespace Samples
{
class MaterialList
{
public:
MaterialList();
~MaterialList();
void clear();
void addPath(const char* path);
struct MaterialInfo
{
MaterialInfo();
bool isLit;
bool vshaderStatic;
bool vshader1bone;
bool vshader4bones;
unsigned int fromPath;
std::string diffuseTexture;
std::string normalTexture;
};
struct TextureInfo
{
TextureInfo();
unsigned int fromPath;
};
const MaterialInfo* containsMaterial(const char* materialName) const;
const char* findClosest(const char* materialName) const;
const TextureInfo* containsTexture(const char* textureName) const;
void getFirstMaterial(std::string& name, MaterialInfo& info);
bool getNextMaterial(std::string& name, MaterialInfo& info);
private:
unsigned int addMaterial(const char* directory, const char* prefix, const char* materialName);
unsigned int addTexture(const char* directory, const char* prefix, const char* textureName);
std::vector<std::string> mPaths;
typedef std::map<std::string, MaterialInfo> tMaterialNames;
tMaterialNames mMaterialNames;
tMaterialNames::const_iterator mMaterialIterator;
typedef std::map<std::string, TextureInfo> tTextureNames;
tTextureNames mTextureNames;
};
} // namespace Samples
#endif // MATERIAL_LIST_H
|