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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "SampleSceneController.h"
#include "ApexRenderer.h" // for matrix conversion
#include <DirectXMath.h>
#include "XInput.h"
#include "DXUTMisc.h"
#pragma warning(push)
#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning
#include "DXUTCamera.h"
#pragma warning(pop)
#include "PxPhysicsAPI.h"
#include "PxMath.h"
#include "ApexResourceCallback.h"
#include "PhysXPrimitive.h"
using namespace physx;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Scenes Setup
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
SampleSceneController::AssetDescription SampleSceneController::ASSETS[] =
{
{ "defaultEffectPackage", "defaultEffectPackage" },
{ "hotlava", "hotlava" },
{ "pulseblast", "pulseblast" },
{ "bigtesteffect", "bigtesteffect" },
{ "ThreeEmitterScaleTest", "ThreeEmitterScaleTest" },
{ "smoketest", "smoketest" }
};
int SampleSceneController::getAssetsCount()
{
return sizeof(ASSETS) / sizeof(ASSETS[0]);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex)
: mApex(apex), mCamera(camera), mDraggingActor(NULL)
{
}
SampleSceneController::~SampleSceneController()
{
}
void SampleSceneController::onSampleStart()
{
// setup camera
DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 };
DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 };
mCamera->SetViewParams(eyePt, lookAtPt);
mCamera->SetRotateButtons(false, false, true, false);
mCamera->SetEnablePositionMovement(true);
// load effect package DB
loadEffectPackageDatabase();
// spawn actor
setCurrentAsset(0);
}
void SampleSceneController::loadEffectPackageDatabase()
{
NvParameterized::Interface *iface;
ApexResourceCallback* resourceCallback = mApex.getResourceCallback();
ModuleParticles* moduleParticles = mApex.getModuleParticles();
// Load the EffectPackage database
iface = resourceCallback->deserializeFromFile("EffectPackageEffectPackagesDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageDatabase(iface);
iface->destroy();
}
// Load the Emitter database
iface = resourceCallback->deserializeFromFile("EffectPackageEmittersDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageEmitterDatabase(iface);
iface->destroy();
}
// Load the FieldSampler database
iface = resourceCallback->deserializeFromFile("EffectPackageFieldSamplersDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageFieldSamplerDatabase(iface);
iface->destroy();
}
// Load the GraphicsEffects database (IOFX)
iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsEffectsDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageIOFXDatabase(iface);
iface->destroy();
}
// Load the GraphicsMaterials database
iface = resourceCallback->deserializeFromFile("EffectPackageGraphicsMaterialsDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageGraphicsMaterialsDatabase(iface);
iface->destroy();
}
// Load the Particle Simulations (IOS) database
iface = resourceCallback->deserializeFromFile("EffectPackageParticleSimulationsDatabase.apb");
PX_ASSERT(iface);
if (iface)
{
moduleParticles->setEffectPackageIOSDatabase(iface);
iface->destroy();
}
}
void SampleSceneController::setCurrentAsset(int num)
{
int assetsCount = getAssetsCount();
num = nvidia::PxClamp(num, 0, assetsCount - 1);
mCurrentAsset = num;
if (mActor != NULL)
{
mApex.removeActor(mActor);
mActor = NULL;
}
mActor = mApex.spawnEffectPackageActor(ASSETS[num].model);
}
void SampleSceneController::Animate(double dt)
{
if (mDraggingActor != NULL)
{
const float DRAGGING_FORCE_FACTOR = 10.0f;
const float DRAGGING_VELOCITY_FACTOR = 2.0f;
PxVec3 direction = (mDragAttractionPoint - mDraggingActor->getGlobalPose().transform(mDraggingActorHookLocalPoint));
nvidia::PxVec3 force = (direction * DRAGGING_FORCE_FACTOR - DRAGGING_VELOCITY_FACTOR * mDraggingActor->getLinearVelocity()) * mDraggingActor->getMass() * dt;
physx::PxRigidBodyExt::addForceAtLocalPos(*mDraggingActor, force, mDraggingActorHookLocalPoint, physx::PxForceMode::eIMPULSE, true);
}
}
void SampleSceneController::throwCube()
{
PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ();
PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ();
PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos));
PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>();
const float CUBE_SPEED = 30.0f;
PxVec3 dir = (lookAtPos - eyePos).getNormalized();
rigidDynamic->setLinearVelocity(dir * CUBE_SPEED);
}
void SampleSceneController::onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY)
{
PxVec3 eyePos, pickDir;
mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
pickDir = pickDir.getNormalized();
if (touchEvent == TouchEvent::ePRESS)
{
if (pickDir.magnitude() > 0)
{
physx::PxRaycastHit hit;
physx::PxRaycastBuffer rcBuffer(&hit, 1);
bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eDYNAMIC));
if (isHit)
{
mDragDistance = (eyePos - hit.position).magnitude();
mDraggingActor = hit.actor->is<PxRigidDynamic>();
mDraggingActorHookLocalPoint = mDraggingActor->getGlobalPose().getInverse().transform(hit.position);
mDraggingActor->setLinearVelocity(PxVec3(0, 0, 0));
mDraggingActor->setAngularVelocity(PxVec3(0, 0, 0));
}
}
}
else if (touchEvent == TouchEvent::eDRAG)
{
physx::PxRaycastHit hit;
physx::PxRaycastBuffer rcBuffer(&hit, 1);
bool isHit = mApex.getApexScene()->getPhysXScene()->raycast(eyePos, pickDir, PX_MAX_F32, rcBuffer, physx::PxHitFlag::ePOSITION, physx::PxQueryFilterData(physx::PxQueryFlag::eSTATIC));
if (isHit)
{
mDragDistance = PxMin(mDragDistance, (eyePos - hit.position).magnitude());
}
mDragAttractionPoint = eyePos + pickDir * mDragDistance;
}
else if (touchEvent == TouchEvent::eRELEASE)
{
mDraggingActor = NULL;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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