1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "SampleUIController.h"
#include "SampleSceneController.h"
#include "CommonUIController.h"
SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c)
{
}
void SampleUIController::onInitialize()
{
TwBar* sampleBar = TwNewBar("Sample");
PX_UNUSED(sampleBar);
TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'");
UINT assetsCount = (UINT)SampleSceneController::getAssetsCount();
TwEnumVal* enumAssets = new TwEnumVal[assetsCount];
for(UINT i = 0; i < assetsCount; i++)
{
enumAssets[i].Value = (int)i;
enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName;
}
TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount);
delete[] enumAssets;
TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene,
SampleUIController::getCurrentScene, this, "group='Select Scene'");
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_ANG_VELOCITY);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_LIN_VELOCITY);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_MASS_AXES);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AABBS);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_SHAPES);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AXES);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_FNORMALS);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_EDGES);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_STATIC);
mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_DYNAMIC);
mCommonUIController->addApexDebugRenderParam("LodBenefits");
mCommonUIController->addApexDebugRenderParam("VISUALIZE_DESTRUCTIBLE_SUPPORT", "Destructible", 1.0f, "DestructibleSupport");
mCommonUIController->addApexDebugRenderParam("RenderNormals");
mCommonUIController->addApexDebugRenderParam("RenderTangents");
mCommonUIController->addApexDebugRenderParam("Bounds");
mCommonUIController->addHintLine("Apply damage - LMB");
}
LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
PX_UNUSED(hWnd);
PX_UNUSED(wParam);
PX_UNUSED(lParam);
if(uMsg == WM_LBUTTONDOWN)
{
short mouseX = (short)LOWORD(lParam);
short mouseY = (short)HIWORD(lParam);
mScene->fire(mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight));
}
return 1;
}
void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc)
{
PX_UNUSED(pDevice);
mWidth = pBackBufferSurfaceDesc->Width;
mHeight = pBackBufferSurfaceDesc->Height;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// UI Callbacks
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData)
{
SampleUIController* controller = static_cast<SampleUIController*>(clientData);
controller->mScene->setCurrentAsset(*static_cast<const int*>(value));
}
void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData)
{
SampleUIController* controller = static_cast<SampleUIController*>(clientData);
*static_cast<int*>(value) = controller->mScene->getCurrentAsset();
}
|