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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SCENE_CONTROLLER_H
#define SCENE_CONTROLLER_H
#include "ApexController.h"
#include "SampleManager.h"
#include "PhysXPrimitive.h"
#include <map>
class CFirstPersonCamera;
class SampleSceneController : public ISampleController
{
public:
SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
virtual ~SampleSceneController();
virtual void onSampleStart();
virtual void Animate(double dt);
// commands
void throwSphere();
private:
SampleSceneController& operator= (SampleSceneController&);
std::map<PxRigidDynamic*, ClothingSphere*> mSpheres;
ApexController& mApex;
CFirstPersonCamera* mCamera;
ClothingActor* mActor;
double mTime;
};
#endif
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