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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef SAMPLE_MANAGER_H
#define SAMPLE_MANAGER_H
#include "Utils.h"
#pragma warning(push)
#pragma warning(disable : 4350)
#include <list>
#include <string>
class ISampleController : public IVisualController
{
public:
virtual void onInitialize() {}
virtual void onSampleStart() {}
virtual void onSampleStop() {}
virtual void onTerminate() {}
};
class SampleManager
{
public:
SampleManager(LPWSTR sampleName);
void addControllerToFront(ISampleController* controller);
int run();
private:
DeviceManager* mDeviceManager;
std::list<ISampleController*> mControllers;
LPWSTR mSampleName;
};
#endif
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