1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef COMMON_UI_CONTROLLER_H
#define COMMON_UI_CONTROLLER_H
#include "SampleManager.h"
#include <DirectXMath.h>
#include "AntTweakBar.h"
#pragma warning(push)
#pragma warning(disable : 4350)
#include <string>
#include <list>
#pragma warning(pop)
#include "PxPhysicsAPI.h"
class CFirstPersonCamera;
class ApexRenderer;
class ApexController;
class CommonUIController : public ISampleController
{
public:
CommonUIController(CFirstPersonCamera* cam, ApexRenderer* r, ApexController* a);
virtual ~CommonUIController() {};
virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
virtual void DeviceDestroyed();
virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void Animate(double fElapsedTimeSeconds);
virtual void Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*);
virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc);
void addHintLine(std::string hintLine);
void addApexDebugRenderParam(std::string name, std::string module = "", float value = 1.0f, std::string uiName = "");
void addPhysXDebugRenderParam(physx::PxVisualizationParameter::Enum parameter);
static void TW_CALL setWireframeEnabled(const void* value, void* clientData);
static void TW_CALL getWireframeEnabled(void* value, void* clientData);
static void TW_CALL setDebugRenderParam(const void* value, void* clientData);
static void TW_CALL getDebugRenderParam(void* value, void* clientData);
static void TW_CALL onReloadShadersButton(void* clientData);
static void TW_CALL setFixedTimestepEnabled(const void* value, void* clientData);
static void TW_CALL getFixedTimestepEnabled(void* value, void* clientData);
static void TW_CALL setFixedSimFrequency(const void* value, void* clientData);
static void TW_CALL getFixedSimFrequency(void* value, void* clientData);
private:
void toggleCameraSpeed(bool overspeed);
CFirstPersonCamera* mCamera;
ApexRenderer* mApexRenderer;
ApexController* mApexController;
TwBar* mSettingsBar;
UINT mWidth;
UINT mHeight;
std::list<std::string> mHintOnLines;
std::list<std::string> mHintOffLines;
bool mShowHint;
class IDebugRenderParam
{
public:
virtual ~IDebugRenderParam() {}
virtual bool isParamEnabled() = 0;
virtual void setParamEnabled(bool) = 0;
};
class ApexDebugRenderParam : public IDebugRenderParam
{
public:
ApexDebugRenderParam(CommonUIController* controller, std::string name, std::string module, float value)
: mController(controller), mName(name), mModule(module), mValue(value) {}
virtual bool isParamEnabled();
virtual void setParamEnabled(bool);
private:
CommonUIController* mController;
std::string mName;
std::string mModule;
float mValue;
};
class PhysXDebugRenderParam : public IDebugRenderParam
{
public:
PhysXDebugRenderParam(CommonUIController* controller, physx::PxVisualizationParameter::Enum parameter)
: mController(controller), mParameter(parameter) {}
virtual bool isParamEnabled();
virtual void setParamEnabled(bool);
private:
CommonUIController* mController;
physx::PxVisualizationParameter::Enum mParameter;
};
std::list<IDebugRenderParam*> mDebugRenderParams;
};
#endif
|