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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef COMMON_UI_CONTROLLER_H
#define COMMON_UI_CONTROLLER_H
#include "SampleManager.h"
#include <DirectXMath.h>
#include "AntTweakBar.h"
#pragma warning(push)
#pragma warning(disable : 4350)
#include <string>
#include <list>
#pragma warning(pop)
#include "PxPhysicsAPI.h"
class CFirstPersonCamera;
class ApexRenderer;
class ApexController;
class CommonUIController : public ISampleController
{
public:
CommonUIController(CFirstPersonCamera* cam, ApexRenderer* r, ApexController* a);
virtual ~CommonUIController() {};
virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
virtual void DeviceDestroyed();
virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void Animate(double fElapsedTimeSeconds);
virtual void Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*);
virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc);
void addHintLine(std::string hintLine);
void addApexDebugRenderParam(std::string name, std::string module = "", float value = 1.0f, std::string uiName = "");
void addPhysXDebugRenderParam(physx::PxVisualizationParameter::Enum parameter);
static void TW_CALL setWireframeEnabled(const void* value, void* clientData);
static void TW_CALL getWireframeEnabled(void* value, void* clientData);
static void TW_CALL setDebugRenderParam(const void* value, void* clientData);
static void TW_CALL getDebugRenderParam(void* value, void* clientData);
static void TW_CALL onReloadShadersButton(void* clientData);
static void TW_CALL setFixedTimestepEnabled(const void* value, void* clientData);
static void TW_CALL getFixedTimestepEnabled(void* value, void* clientData);
static void TW_CALL setFixedSimFrequency(const void* value, void* clientData);
static void TW_CALL getFixedSimFrequency(void* value, void* clientData);
private:
void toggleCameraSpeed(bool overspeed);
CFirstPersonCamera* mCamera;
ApexRenderer* mApexRenderer;
ApexController* mApexController;
TwBar* mSettingsBar;
UINT mWidth;
UINT mHeight;
std::list<std::string> mHintOnLines;
std::list<std::string> mHintOffLines;
bool mShowHint;
class IDebugRenderParam
{
public:
virtual ~IDebugRenderParam() {}
virtual bool isParamEnabled() = 0;
virtual void setParamEnabled(bool) = 0;
};
class ApexDebugRenderParam : public IDebugRenderParam
{
public:
ApexDebugRenderParam(CommonUIController* controller, std::string name, std::string module, float value)
: mController(controller), mName(name), mModule(module), mValue(value) {}
virtual bool isParamEnabled();
virtual void setParamEnabled(bool);
private:
CommonUIController* mController;
std::string mName;
std::string mModule;
float mValue;
};
class PhysXDebugRenderParam : public IDebugRenderParam
{
public:
PhysXDebugRenderParam(CommonUIController* controller, physx::PxVisualizationParameter::Enum parameter)
: mController(controller), mParameter(parameter) {}
virtual bool isParamEnabled();
virtual void setParamEnabled(bool);
private:
CommonUIController* mController;
physx::PxVisualizationParameter::Enum mParameter;
};
std::list<IDebugRenderParam*> mDebugRenderParams;
};
#endif
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