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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APEX_CONTROLLER_H
#define APEX_CONTROLLER_H
#include "SampleManager.h"
#include <DirectXMath.h>
#include "ApexCudaContextManager.h"
#include "ModuleClothing.h"
#include "ClothingActor.h"
#include "ClothingAsset.h"
#include "ClothingRenderProxy.h"
#include "DestructibleAsset.h"
#include "DestructibleActor.h"
#include "DestructibleRenderable.h"
#include "ModuleParticles.h"
#include "ModuleIofx.h"
#include "IofxActor.h"
#include "RenderVolume.h"
#include "EffectPackageActor.h"
#include "EffectPackageAsset.h"
#include "nvparameterized/NvParameterized.h"
#include "nvparameterized/NvParamUtils.h"
#include "PxPhysicsAPI.h"
#include "Apex.h"
#include "PxMat44.h"
#pragma warning(push)
#pragma warning(disable : 4350)
#include <set>
#include <map>
#pragma warning(pop)
using namespace physx;
using namespace nvidia;
using namespace nvidia::apex;
class ApexRenderResourceManager;
class ApexResourceCallback;
class CFirstPersonCamera;
class PhysXPrimitive;
class ApexRenderer;
class ApexController : public ISampleController
{
public:
ApexController(PxSimulationFilterShader filterShader, CFirstPersonCamera* camera);
virtual ~ApexController();
virtual void onInitialize();
virtual void onTerminate();
virtual void Animate(double dt);
void renderOpaque(ApexRenderer* renderer);
void renderTransparency(ApexRenderer* renderer);
void getEyePoseAndPickDir(float mouseX, float mouseY, PxVec3& eyePos, PxVec3& pickDir);
DestructibleActor* spawnDestructibleActor(const char* assetPath);
void removeActor(DestructibleActor* actor);
ClothingActor* spawnClothingActor(const char* assetPath);
void removeActor(ClothingActor* actor);
EffectPackageActor* spawnEffectPackageActor(const char* assetPath);
void removeActor(EffectPackageActor* actor);
PhysXPrimitive* spawnPhysXPrimitiveBox(const nvidia::PxTransform& position, float density = 2000.0f);
PhysXPrimitive* spawnPhysXPrimitivePlane(const nvidia::PxPlane& plane);
void removePhysXPrimitive(PhysXPrimitive*);
void setRenderDebugInterface(RENDER_DEBUG::RenderDebugInterface* iFace)
{
mRenderDebugInterface = iFace;
}
ApexResourceCallback* getResourceCallback()
{
return mApexResourceCallback;
};
ResourceProvider* getResourceProvider()
{
return mApexSDK->getNamedResourceProvider();
}
ModuleDestructible* getModuleDestructible()
{
return mModuleDestructible;
}
ModuleParticles* getModuleParticles()
{
return mModuleParticles;
}
ApexSDK* getApexSDK()
{
return mApexSDK;
}
Scene* getApexScene()
{
return mApexScene;
}
float getLastSimulationTime()
{
return mLastSimulationTime;
}
void togglePlayPause()
{
mPaused = !mPaused;
}
void toggleFixedTimestep()
{
mUseFixedTimestep = !mUseFixedTimestep;
if (mUseFixedTimestep)
{
mTimeRemainder = 0.0;
}
}
bool usingFixedTimestep() const
{
return mUseFixedTimestep;
}
void setFixedTimestep(double fixedTimestep)
{
if (fixedTimestep > 0.0)
{
mFixedTimestep = fixedTimestep;
}
}
double getFixedTimestep()
{
return mFixedTimestep;
}
private:
void initPhysX();
void releasePhysX();
void initApex();
void releaseApex();
void initPhysXPrimitives();
void releasePhysXPrimitives();
void renderParticles(ApexRenderer* renderer, IofxRenderable::Type type);
PhysXPrimitive* spawnPhysXPrimitive(PxRigidActor* position, PxVec3 scale);
PxSimulationFilterShader mFilterShader;
#if APEX_CUDA_SUPPORT
PxCudaContextManager* mCudaContext;
#endif
ApexSDK* mApexSDK;
ApexRenderResourceManager* mApexRenderResourceManager;
ApexResourceCallback* mApexResourceCallback;
ModuleDestructible* mModuleDestructible;
ModuleParticles* mModuleParticles;
ModuleIofx* mModuleIofx;
Module* mModuleTurbulenceFS;
Module* mModuleLegacy;
ModuleClothing* mModuleClothing;
RenderVolume* mRenderVolume;
Scene* mApexScene;
PxDefaultAllocator mAllocator;
PxDefaultErrorCallback mErrorCallback;
PxFoundation* mFoundation;
PxPhysics* mPhysics;
PxCooking* mCooking;
PxDefaultCpuDispatcher* mDispatcher;
PxScene* mPhysicsScene;
PxMaterial* mDefaultMaterial;
PxPvd* mPvd;
RenderDebugInterface* mApexRenderDebug;
RENDER_DEBUG::RenderDebugInterface* mRenderDebugInterface;
std::set<Asset*> mAssets;
std::map<DestructibleActor*, DestructibleRenderable*> mDestructibleActors;
std::set<ClothingActor*> mClothingActors;
std::set<EffectPackageActor*> mEffectPackageActors;
std::set<PhysXPrimitive*> mPrimitives;
CFirstPersonCamera* mCamera;
float mLastSimulationTime;
LARGE_INTEGER mPerformanceFreq;
bool mPaused;
bool mUseFixedTimestep;
double mFixedTimestep;
double mTimeRemainder;
};
#endif
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