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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "ApexDefs.h"
#include "Apex.h"
#include "SceneIntl.h"
#include "ApexSDKIntl.h"
#include "ParticleIosActor.h"
#include "ParticleIosActorCPU.h"
#include "ParticleIosAssetImpl.h"
#include "IofxAsset.h"
#include "IofxActor.h"
#include "ModuleParticleIosImpl.h"
#include "ParticleIosScene.h"
#include "RenderDebugInterface.h"
#include "AuthorableObjectIntl.h"
#include "FieldSamplerQueryIntl.h"
#include "PxMath.h"
#include "ApexMirroredArray.h"
#include "PxParticleSystem.h"
#include "PxParticleCreationData.h"
#include "PxParticleReadData.h"
#include "PxParticleDeviceExclusive.h"
namespace nvidia
{
namespace pxparticleios
{
using namespace physx;
#pragma warning(disable: 4355) // 'this' : used in base member initializer list
ParticleIosActorCPU::ParticleIosActorCPU(
ResourceList& list,
ParticleIosAssetImpl& asset,
ParticleIosScene& scene,
IofxAsset& iofxAsset)
: ParticleIosActorImpl(list, asset, scene, iofxAsset, false)
, mSimulateTask(*this)
{
initStorageGroups(mSimulationStorage);
mField.reserve(mMaxParticleCount);
mLifeTime.setSize(mMaxParticleCount);
mLifeSpan.setSize(mMaxTotalParticleCount);
mInjector.setSize(mMaxTotalParticleCount);
mBenefit.setSize(mMaxTotalParticleCount);
mNewIndices.resize(mMaxParticleCount);
mAddedParticleList.reserve(mMaxParticleCount);
mRemovedParticleList.reserve(mMaxParticleCount);
mInputIdToParticleIndex.setSize(mMaxParticleCount, ApexMirroredPlace::CPU);
mIndexPool = PxParticleExt::createIndexPool(mMaxParticleCount);
mUpdateIndexBuffer.reserve(mMaxParticleCount);
mUpdateVelocityBuffer.reserve(mMaxParticleCount);
}
ParticleIosActorCPU::~ParticleIosActorCPU()
{
if (mIndexPool)
{
mIndexPool->release();
mIndexPool = NULL;
}
}
PxTaskID ParticleIosActorCPU::submitTasks(PxTaskManager* tm)
{
ParticleIosActorImpl::submitTasks(tm);
mInjectorsCounters.setSize(mInjectorList.getSize(), ApexMirroredPlace::CPU);
if (mAsset->getParticleDesc()->Enable == false)
{
return mInjectTask.getTaskID();
}
const PxTaskID taskID = tm->submitUnnamedTask(mSimulateTask);
return taskID;
}
void ParticleIosActorCPU::setTaskDependencies(PxTaskID taskStartAfterID, PxTaskID taskFinishBeforeID)
{
PxTask* iosTask = NULL;
if (mAsset->getParticleDesc()->Enable)
{
iosTask = &mSimulateTask;
}
ParticleIosActorImpl::setTaskDependencies(taskStartAfterID, taskFinishBeforeID, iosTask, false);
}
namespace
{
class FieldAccessor
{
const PxVec4* mField;
public:
explicit FieldAccessor(const PxVec4* field)
{
mField = field;
}
PX_INLINE void operator()(unsigned int srcIdx, PxVec3& velocityDelta)
{
if (mField != NULL)
{
velocityDelta += mField[srcIdx].getXYZ();
}
}
};
}
void ParticleIosActorCPU::simulateParticles()
{
float deltaTime = mParticleIosScene->getApexScene().getPhysXSimulateTime();
const PxVec3& eyePos = mParticleIosScene->getApexScene().getEyePosition();
SCOPED_PHYSX_LOCK_WRITE(&mParticleIosScene->getApexScene());
mTotalElapsedTime += deltaTime;
uint32_t totalCount = mParticleCount + mInjectedCount;
uint32_t activeCount = mLastActiveCount + mInjectedCount;
mParticleBudget = mMaxParticleCount;
if (mParticleBudget > activeCount)
{
mParticleBudget = activeCount;
}
uint32_t targetCount = mParticleBudget;
uint32_t maxStateID = 0; //we could drop state in case targetCount = 0
for(uint32_t i = 0; i < mInjectorList.getSize(); ++i)
{
mInjectorsCounters[i] = 0;
}
if (targetCount > 0)
{
maxStateID = mParticleCount;
for (uint32_t i = 0; i < maxStateID; ++i)
{
mNewIndices[i] = IosBufferDescIntl::NOT_A_PARTICLE;
}
uint32_t boundCount = 0;
if (activeCount > targetCount)
{
boundCount = activeCount - targetCount;
}
float benefitMin = PxMin(mLastBenefitMin, mInjectedBenefitMin);
float benefitMax = PxMax(mLastBenefitMax, mInjectedBenefitMax);
PX_ASSERT(benefitMin <= benefitMax);
benefitMax *= 1.00001f;
/*
boundBin - the highest benefit bin that should be culled
boundCount - before computeHistogram it's the total culled particles.
- after computeHistogram it's the count of culled particles in boundBin
boundIndex - count of culled particles in boundBin (0..boundCount-1)
*/
int32_t boundBin = (int32_t)computeHistogram(totalCount, benefitMin, benefitMax, boundCount);
float factor = HISTOGRAM_BIN_COUNT / (benefitMax - benefitMin);
for (uint32_t i = 0, boundIndex = 0; i < totalCount; ++i)
{
float benefit = mBenefit[i];
if (benefit > -FLT_MAX)
{
PX_ASSERT(benefit >= benefitMin && benefit < benefitMax);
int32_t bin = int32_t((benefit - benefitMin) * factor);
if (bin < boundBin)
{
mBenefit[i] = -FLT_MAX;
continue;
}
if (bin == boundBin && boundIndex < boundCount)
{
mBenefit[i] = -FLT_MAX;
++boundIndex;
}
}
}
}
if (mParticleCount > 0)
{
mRemovedParticleList.clear();
for (uint32_t i = 0 ; i < mParticleCount; ++i)
{
if (!(mBenefit[i] > -FLT_MAX))
{
mRemovedParticleList.pushBack(mInputIdToParticleIndex[i]);
mInputIdToParticleIndex[i] = INVALID_PARTICLE_INDEX;
}
}
if (mRemovedParticleList.size())
{
PxStrideIterator<const uint32_t> indexData( &mRemovedParticleList[0] );
((PxParticleBase*)mParticleActor)->releaseParticles(mRemovedParticleList.size(), indexData);
mIndexPool->freeIndices(mRemovedParticleList.size(), indexData);
mRemovedParticleList.clear();
}
}
mLastActiveCount = 0;
mLastBenefitSum = 0.0f;
mLastBenefitMin = +FLT_MAX;
mLastBenefitMax = -FLT_MAX;
if (targetCount > 0)
{
const Px3InjectorParams* injectorParamsList = DYNAMIC_CAST(ParticleIosSceneCPU*)(mParticleIosScene)->mInjectorParamsArray.begin();
FieldAccessor fieldAccessor(mFieldSamplerQuery ? mField.getPtr() : 0);
mAddedParticleList.clear();
mUpdateIndexBuffer.clear();
mUpdateVelocityBuffer.clear();
physx::PxParticleReadData* readData = ((PxParticleBase*)mParticleActor)->lockParticleReadData();
bool isDensityValid = false;
if (!mIsParticleSystem)
{
PxParticleFluidReadData* fluidReadData = static_cast<PxParticleFluidReadData*>(readData);
isDensityValid = (fluidReadData->densityBuffer.ptr() != 0);
}
for (uint32_t dstIdx = 0, srcHole = targetCount; dstIdx < targetCount; ++dstIdx)
{
uint32_t srcIdx = dstIdx;
//do we have a hole in dstIdx region?
if (!(mBenefit[dstIdx] > -FLT_MAX))
{
//skip holes in srcIdx region
while (!(mBenefit[srcHole] > -FLT_MAX))
{
++srcHole;
}
PX_ASSERT(srcHole < totalCount);
srcIdx = srcHole++;
}
//do we have a new particle?
bool isNewParticle = (srcIdx >= mParticleCount);
uint32_t pxIdx;
PxVec3 position;
PxVec3 velocity;
PxVec3 collisionNormal;
uint32_t particleFlags;
float density;
if (isNewParticle)
{
PxStrideIterator<uint32_t> indexBuffer(&pxIdx);
if (mIndexPool->allocateIndices(1, indexBuffer) != 1)
{
PX_ALWAYS_ASSERT();
continue;
}
mInputIdToParticleIndex[dstIdx] = pxIdx;
}
else
{
pxIdx = mInputIdToParticleIndex[srcIdx];
PX_ASSERT((readData->flagsBuffer[pxIdx] & PxParticleFlag::eVALID));
if (dstIdx != srcIdx)
{
PX_ASSERT(dstIdx < mParticleCount || !(readData->flagsBuffer[mInputIdToParticleIndex[dstIdx]] & PxParticleFlag::eVALID));
mInputIdToParticleIndex[dstIdx] = pxIdx;
}
position = readData->positionBuffer[pxIdx],
velocity = readData->velocityBuffer[pxIdx],
collisionNormal = readData->collisionNormalBuffer[pxIdx],
particleFlags = readData->flagsBuffer[pxIdx],
density = isDensityValid ? static_cast<PxParticleFluidReadData*>(readData)->densityBuffer[pxIdx] : 0.0f;
}
unsigned int injIndex;
float benefit = simulateParticle(
NULL, injectorParamsList,
deltaTime, eyePos,
isNewParticle, srcIdx, dstIdx,
mBufDesc.pmaPositionMass->getPtr(), mBufDesc.pmaVelocityLife->getPtr(),
mBufDesc.pmaCollisionNormalFlags->getPtr(), mBufDesc.pmaUserData->getPtr(), mBufDesc.pmaActorIdentifiers->getPtr(),
mLifeSpan.getPtr(), mLifeTime.getPtr(), mBufDesc.pmaDensity ? mBufDesc.pmaDensity->getPtr() : NULL, mInjector.getPtr(),
fieldAccessor, injIndex,
mGridDensityParams,
position,
velocity,
collisionNormal,
particleFlags,
density
);
if (injIndex < mInjectorsCounters.getSize())
{
++mInjectorsCounters[injIndex];
}
if (isNewParticle)
{
NewParticleData data;
data.destIndex = pxIdx;
data.position = position;
data.velocity = velocity;
mAddedParticleList.pushBack(data);
mBufDesc.pmaInStateToInput->get(maxStateID) = dstIdx | IosBufferDescIntl::NEW_PARTICLE_FLAG;
++maxStateID;
}
else
{
mUpdateIndexBuffer.pushBack(pxIdx);
mUpdateVelocityBuffer.pushBack(velocity);
mNewIndices[srcIdx] = dstIdx;
}
mBenefit[dstIdx] = benefit;
if (benefit > -FLT_MAX)
{
mLastBenefitSum += benefit;
mLastBenefitMin = PxMin(mLastBenefitMin, benefit);
mLastBenefitMax = PxMax(mLastBenefitMax, benefit);
++mLastActiveCount;
}
}
if (readData)
{
readData->unlock();
}
if (mUpdateIndexBuffer.size())
{
((PxParticleBase*)mParticleActor)->setVelocities(mUpdateIndexBuffer.size(), PxStrideIterator<const uint32_t>(&mUpdateIndexBuffer[0]), PxStrideIterator<const PxVec3>(&mUpdateVelocityBuffer[0]));
}
if (mAddedParticleList.size())
{
PxParticleCreationData createData;
createData.numParticles = mAddedParticleList.size();
createData.positionBuffer = PxStrideIterator<const PxVec3>(&mAddedParticleList[0].position, sizeof(NewParticleData));
createData.velocityBuffer = PxStrideIterator<const PxVec3>(&mAddedParticleList[0].velocity, sizeof(NewParticleData));
createData.indexBuffer = PxStrideIterator<const uint32_t>(&mAddedParticleList[0].destIndex, sizeof(NewParticleData));
bool ok = ((PxParticleBase*)mParticleActor)->createParticles(createData);
PX_ASSERT(ok);
PX_UNUSED(ok);
}
//update stateToInput
for (uint32_t i = 0; i < mParticleCount; ++i)
{
uint32_t srcIdx = mBufDesc.pmaOutStateToInput->get(i);
PX_ASSERT(srcIdx < mParticleCount);
mBufDesc.pmaInStateToInput->get(i) = mNewIndices[srcIdx];
}
}
mParticleCount = targetCount;
/* Oh! Manager of the IOFX! do your thing */
mIofxMgr->updateEffectsData(deltaTime, mParticleCount, mParticleCount, maxStateID);
}
uint32_t ParticleIosActorCPU::computeHistogram(uint32_t dataCount, float dataMin, float dataMax, uint32_t& bound)
{
const float* dataArray = mBenefit.getPtr();
uint32_t histogram[HISTOGRAM_BIN_COUNT];
//clear Histogram
for (uint32_t i = 0; i < HISTOGRAM_BIN_COUNT; ++i)
{
histogram[i] = 0;
}
float factor = HISTOGRAM_BIN_COUNT / (dataMax - dataMin);
//accum Histogram
for (uint32_t i = 0; i < dataCount; ++i)
{
float data = dataArray[i];
if (data >= dataMin && data < dataMax)
{
int32_t bin = int32_t((data - dataMin) * factor);
++histogram[bin];
}
}
//compute CDF from Histogram
uint32_t countSum = 0;
for (uint32_t i = 0; i < HISTOGRAM_BIN_COUNT; ++i)
{
uint32_t count = histogram[i];
countSum += count;
histogram[i] = countSum;
}
PX_ASSERT(countSum == mLastActiveCount + mInjectedCount);
//binary search in CDF
uint32_t beg = 0;
uint32_t end = HISTOGRAM_BIN_COUNT;
while (beg < end)
{
uint32_t mid = beg + ((end - beg) >> 1);
if (bound > histogram[mid])
{
beg = mid + 1;
}
else
{
end = mid;
}
}
PX_ASSERT(histogram[beg] >= bound);
if (beg > 0)
{
bound -= histogram[beg - 1];
}
return beg;
}
}
} // end namespace nvidia
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