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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Run X-macro over all modules
// #define MODULE(moduleName, instFunc, hasInit)
#include <PhysXSDKVersion.h>
#pragma warning(push)
#pragma warning(disable:4127)
#ifndef MODULE_LEGACY
#define MODULE_LEGACY(moduleName, instFunc, hasInit) MODULE(moduleName, instFunc, hasInit)
#endif
MODULE("Clothing", instantiateModuleClothing, true)
MODULE("Destructible", instantiateModuleDestructible, true)
MODULE("Legacy", instantiateModuleLegacy, false);
#if APEX_USE_PARTICLES
MODULE("Particles", instantiateModuleParticles, true)
// No correct init method yet...
MODULE("TurbulenceFS", instantiateModuleTurbulenceFS, false)
#endif // APEX_USE_PARTICLES
// Clear inputs
#undef MODULE
#undef MODULE_LEGACY
#pragma warning(pop)
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