1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULELEGACY_H_
#define MODULELEGACY_H_
#include "Apex.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "ModuleBase.h"
#include "ModuleLoader.h"
#include "PsArray.h"
#include "ApexRWLockable.h"
namespace nvidia
{
namespace apex
{
class ModuleLoaderImpl : public ModuleLoader, public ModuleIntl, public ModuleBase, public ApexRWLockable
{
physx::Array<Module*> mModules; // Loaded modules
ModuleLoader::ModuleNameErrorMap mCreateModuleError; // Modules error during it creating
uint32_t getIdx(const char* name) const;
uint32_t getIdx(Module* module) const;
public:
APEX_RW_LOCKABLE_BOILERPLATE
ModuleLoaderImpl(ApexSDKIntl* inSdk)
{
mName = "Loader";
mSdk = inSdk;
mApiProxy = this;
}
Module* loadModule(const char* name);
void loadModules(const char** names, uint32_t size, Module** modules);
void loadAllModules();
const ModuleNameErrorMap& getLoadedModulesErrors() const;
void loadAllLegacyModules();
uint32_t getLoadedModuleCount() const;
Module* getLoadedModule(uint32_t idx) const;
Module* getLoadedModule(const char* name) const;
void releaseModule(uint32_t idx);
void releaseModule(const char* name);
void releaseModule(Module* module);
void releaseModules(const char** modules, uint32_t size);
void releaseModules(Module** modules, uint32_t size);
void releaseLoadedModules();
protected:
virtual ~ModuleLoaderImpl() {}
// ModuleBase's stuff
void init(NvParameterized::Interface&) {}
NvParameterized::Interface* getDefaultModuleDesc()
{
return 0;
}
void release()
{
ModuleBase::release();
}
void destroy()
{
ModuleBase::destroy();
delete this;
}
const char* getName() const
{
return ModuleBase::getName();
}
AuthObjTypeID getModuleID() const
{
return UINT32_MAX;
}
RenderableIterator* createRenderableIterator(const Scene&)
{
return NULL;
}
// ModuleIntl's stuff
ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*)
{
return NULL;
}
void releaseModuleSceneIntl(ModuleSceneIntl&) {}
uint32_t forceLoadAssets()
{
return 0;
}
};
}
} // physx::apex
#endif
|