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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "ModifierImpl.h"
#pragma warning (disable : 4127)
#include "ModifierData.h"
namespace nvidia
{
namespace apex
{
#define MODIFIER_DECL
#define CURVE_TYPE const nvidia::apex::Curve*
#define EVAL_CURVE(curve, value) curve->evaluate(value)
#define PARAMS_NAME(name) name ## ParamsCPU
#include "ModifierSrc.h"
#undef MODIFIER_DECL
#undef CURVE_TYPE
#undef EVAL_CURVE
#undef PARAMS_NAME
}
namespace iofx
{
#define _MODIFIER(name) \
void name ## ModifierImpl :: mapParamsCPU(ModifierParamsMapperCPU& mapper) const \
{ \
mapParams(mapper, (name ## ParamsCPU *)NULL); \
} \
#define _MODIFIER_SPRITE(name) \
void updateSprite_##name (const void* params, const SpriteInput& input, SpritePublicState& pubState, SpritePrivateState& privState, const ModifierCommonParams& common, RandState& randState) \
{ \
modifier##name <void, false, ModifierUsage_Sprite> (*static_cast<const name##ParamsCPU *>(params), input, pubState, privState, common, randState); \
} \
void updateSpriteOnSpawn_##name (const void* params, const SpriteInput& input, SpritePublicState& pubState, SpritePrivateState& privState, const ModifierCommonParams& common, RandState& randState) \
{ \
modifier##name <void, true, ModifierUsage_Sprite> (*static_cast<const name##ParamsCPU *>(params), input, pubState, privState, common, randState); \
} \
ModifierImpl::updateSpriteFunc name##ModifierImpl :: getUpdateSpriteFunc(ModifierStage stage) const \
{ \
switch (stage) { \
case ModifierStage_Spawn: return &updateSpriteOnSpawn_##name; \
case ModifierStage_Continuous: return &updateSprite_##name; \
default: \
PX_ALWAYS_ASSERT(); \
return 0; \
} \
}
#define _MODIFIER_MESH(name) \
void updateMesh_##name (const void* params, const MeshInput& input, MeshPublicState& pubState, MeshPrivateState& privState, const ModifierCommonParams& common, RandState& randState) \
{ \
modifier##name <void, false, ModifierUsage_Mesh> (*static_cast<const name##ParamsCPU *>(params), input, pubState, privState, common, randState); \
} \
void updateMeshOnSpawn_##name (const void* params, const MeshInput& input, MeshPublicState& pubState, MeshPrivateState& privState, const ModifierCommonParams& common, RandState& randState) \
{ \
modifier##name <void, true, ModifierUsage_Mesh> (*static_cast<const name##ParamsCPU *>(params), input, pubState, privState, common, randState); \
} \
ModifierImpl::updateMeshFunc name##ModifierImpl :: getUpdateMeshFunc(ModifierStage stage) const \
{ \
switch (stage) { \
case ModifierStage_Spawn: return &updateMeshOnSpawn_##name; \
case ModifierStage_Continuous: return &updateMesh_##name; \
default: \
PX_ALWAYS_ASSERT(); \
return 0; \
} \
}
#include "ModifierList.h"
}
} // namespace nvidia
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