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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __RENDER_VOLUME_IMPL_H__
#define __RENDER_VOLUME_IMPL_H__
#include "Apex.h"
#include "RenderVolume.h"
#include "PsArray.h"
#include "ApexResource.h"
#include "ApexRenderable.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
namespace nvidia
{
namespace apex
{
class IofxAsset;
class IofxActor;
}
namespace iofx
{
class IofxScene;
class RenderVolumeImpl : public RenderVolume, public ApexResourceInterface, public ApexResource, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
RenderVolumeImpl(IofxScene& scene, const PxBounds3& b, uint32_t priority, bool allIofx);
~RenderVolumeImpl();
// ApexResourceInterface methods
void release();
void destroy();
uint32_t getListIndex() const
{
return m_listIndex;
}
void setListIndex(ResourceList& list, uint32_t index)
{
m_listIndex = index;
m_list = &list;
}
void setOwnershipBounds(const PxBounds3& b)
{
WRITE_ZONE();
mOwnershipBounds = b;
}
PxBounds3 getOwnershipBounds(void) const
{
READ_ZONE();
return mOwnershipBounds;
}
PxBounds3 getBounds() const;
// methods for use by IOS or IOFX actor
bool addIofxActor(IofxActor& iofx);
bool removeIofxActor(const IofxActor& iofx);
bool addIofxAsset(IofxAsset& iofx);
void setPosition(const PxVec3& pos);
bool getAffectsAllIofx() const
{
READ_ZONE();
return mAllIofx;
}
IofxActor* const* lockIofxActorList(uint32_t& count)
{
READ_ZONE();
mLock.lockReader();
count = mIofxActors.size();
return count ? &mIofxActors.front() : NULL;
}
void unlockIofxActorList()
{
mLock.unlockReader();
}
IofxAsset* const* getIofxAssetList(uint32_t& count) const
{
READ_ZONE();
count = mIofxAssets.size();
return count ? &mIofxAssets.front() : NULL;
}
PxVec3 getPosition() const
{
READ_ZONE();
return mOwnershipBounds.getCenter();
}
uint32_t getPriority() const
{
READ_ZONE();
return mPriority;
}
bool affectsIofxAsset(const IofxAsset& iofx) const;
PX_INLINE void lockReader()
{
mLock.lockReader();
}
PX_INLINE void unlockReader()
{
mLock.unlockReader();
}
protected:
// bounds is stored in ApexRenderable::mRenderBounds
uint32_t mPriority;
bool mAllIofx;
bool mPendingDelete;
IofxScene& mScene;
nvidia::Array<IofxAsset*> mIofxAssets;
nvidia::Array<IofxActor*> mIofxActors;
physx::PxBounds3 mOwnershipBounds;
physx::shdfnd::ReadWriteLock mLock;
};
}
} // namespace nvidia
#endif // __RENDER_VOLUME_IMPL_H__
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