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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __FIELD_SAMPLER_SCENE_H__
#define __FIELD_SAMPLER_SCENE_H__
#include "Apex.h"
#include "ModuleFieldSamplerImpl.h"
#include "FieldSamplerSceneIntl.h"
#include "FieldSamplerQueryIntl.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "ApexContext.h"
#include "ApexSDKHelpers.h"
#include "PsArray.h"
#include "PxTask.h"
#if APEX_CUDA_SUPPORT
#include "ApexCudaWrapper.h"
#include "ApexCuda.h"
#include "CudaModuleScene.h"
#include "../cuda/include/common.h"
#define SCENE_CUDA_OBJ(scene, name) static_cast<FieldSamplerSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name)
#endif
namespace nvidia
{
namespace apex
{
class SceneIntl;
}
namespace fieldsampler
{
class ModuleFieldSamplerImpl;
class FieldSamplerPhysXMonitor;
class FieldSamplerManager;
class FieldSamplerQuery;
class FieldSamplerScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
{
public:
FieldSamplerScene(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~FieldSamplerScene();
/* ModuleSceneIntl */
void visualize();
PxScene* getModulePhysXScene() const
{
return mPhysXScene;
}
void setModulePhysXScene(PxScene*);
PxScene* mPhysXScene;
void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
void setTaskDependencies();
void fetchResults();
virtual Module* getModule()
{
return mModule;
}
virtual SceneStats* getStats()
{
return 0;
}
bool lockRenderResources()
{
renderLockAllActors(); // Lock options not implemented yet
return true;
}
bool unlockRenderResources()
{
renderUnLockAllActors(); // Lock options not implemented yet
return true;
}
/* ApexResourceInterface */
uint32_t getListIndex() const
{
return m_listIndex;
}
void setListIndex(ResourceList& list, uint32_t index)
{
m_listIndex = index;
m_list = &list;
}
void release()
{
mModule->releaseModuleSceneIntl(*this);
}
SceneIntl& getApexScene() const
{
return *mApexScene;
}
FieldSamplerManagerIntl* getManager();
uint32_t createForceSampleBatch(uint32_t maxCount, const physx::PxFilterData filterData);
void releaseForceSampleBatch(uint32_t batchId);
void submitForceSampleBatch( uint32_t batchId, PxVec4* forces, const uint32_t forcesStride,
const PxVec3* positions, const uint32_t positionsStride,
const PxVec3* velocities, const uint32_t velocitiesStride,
const float* mass, const uint32_t massStride,
const uint32_t* indices, const uint32_t numIndices);
/* Toggle PhysX Monitor on/off */
void enablePhysXMonitor(bool enable);
void setPhysXFilterData(physx::PxFilterData filterData);
protected:
void destroy();
virtual FieldSamplerManager* createManager() = 0;
class TaskPhysXMonitorLoad : public PxTask
{
public:
TaskPhysXMonitorLoad() {}
const char* getName() const
{
return FSST_PHYSX_MONITOR_LOAD;
}
void run() {/* void task */};
};
TaskPhysXMonitorLoad mPhysXMonitorLoadTask;
class TaskPhysXMonitorFetch : public PxTask
{
public:
TaskPhysXMonitorFetch() {}
const char* getName() const
{
return FSST_PHYSX_MONITOR_FETCH;
}
void run() {/* void task */};
};
TaskPhysXMonitorFetch mPhysXMonitorFetchTask;
ModuleFieldSamplerImpl* mModule;
SceneIntl* mApexScene;
RenderDebugInterface* mDebugRender;
FieldSamplerPhysXMonitor* mPhysXMonitor;
FieldSamplerManager* mManager;
uint32_t mForceSampleBatchBufferSize;
uint32_t mForceSampleBatchBufferPos;
Array <FieldSamplerQuery*> mForceSampleBatchQuery;
Array <FieldSamplerQueryDataIntl> mForceSampleBatchQueryData;
Array <PxVec4> mForceSampleBatchPosition;
Array <PxVec4> mForceSampleBatchVelocity;
Array <float> mForceSampleBatchMass;
friend class ModuleFieldSamplerImpl;
friend class FieldSamplerManager;
};
class FieldSamplerSceneCPU : public FieldSamplerScene
{
public:
FieldSamplerSceneCPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~FieldSamplerSceneCPU();
protected:
virtual FieldSamplerManager* createManager();
};
#if APEX_CUDA_SUPPORT
class FieldSamplerSceneGPU : public FieldSamplerScene, public CudaModuleScene
{
public:
FieldSamplerSceneGPU(ModuleFieldSamplerImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~FieldSamplerSceneGPU();
void* getHeadCudaObj()
{
return CudaModuleScene::getHeadCudaObj();
}
//CUDA module objects
#include "../cuda/include/fieldsampler.h"
PxCudaContextManager* getCudaContext() const
{
return mCtxMgr;
}
protected:
virtual FieldSamplerManager* createManager();
/* keep a convenience pointer to the cuda context manager */
PxCudaContextManager* mCtxMgr;
};
#endif
}
} // end namespace nvidia::apex
#endif
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