1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __FIELD_SAMPLER_QUERY_H__
#define __FIELD_SAMPLER_QUERY_H__
#include "Apex.h"
#include "ApexSDKHelpers.h"
#include "FieldSamplerQueryIntl.h"
#include "FieldSamplerIntl.h"
#if APEX_CUDA_SUPPORT
#include "ApexCudaWrapper.h"
#endif
#include "FieldSamplerCommon.h"
namespace nvidia
{
namespace fieldsampler
{
class FieldSamplerManager;
class FieldSamplerSceneWrapper;
class FieldSamplerWrapper;
class FieldSamplerQuery : public FieldSamplerQueryIntl, public ApexResourceInterface, public ApexResource
{
protected:
class SceneInfo : public ApexResourceInterface, public ApexResource
{
protected:
FieldSamplerQuery* mQuery;
FieldSamplerSceneWrapper* mSceneWrapper;
nvidia::Array<FieldSamplerInfo> mFieldSamplerArray;
bool mFieldSamplerArrayChanged;
uint32_t mEnabledFieldSamplerCount;
SceneInfo(ResourceList& list, FieldSamplerQuery* query, FieldSamplerSceneWrapper* sceneWrapper)
: mQuery(query), mSceneWrapper(sceneWrapper), mFieldSamplerArrayChanged(false), mEnabledFieldSamplerCount(0)
{
list.add(*this);
}
public:
FieldSamplerSceneWrapper* getSceneWrapper() const
{
return mSceneWrapper;
}
void addFieldSampler(FieldSamplerWrapper* fieldSamplerWrapper, float multiplier)
{
FieldSamplerInfo fsInfo;
fsInfo.mFieldSamplerWrapper = fieldSamplerWrapper;
fsInfo.mMultiplier = multiplier;
mFieldSamplerArray.pushBack(fsInfo);
mFieldSamplerArrayChanged = true;
}
bool removeFieldSampler(FieldSamplerWrapper* fieldSamplerWrapper)
{
const uint32_t size = mFieldSamplerArray.size();
for (uint32_t index = 0; index < size; ++index)
{
if (mFieldSamplerArray[index].mFieldSamplerWrapper == fieldSamplerWrapper)
{
mFieldSamplerArray.replaceWithLast(index);
mFieldSamplerArrayChanged = true;
return true;
}
}
return false;
}
void clearAllFieldSamplers()
{
mFieldSamplerArray.clear();
mFieldSamplerArrayChanged = true;
}
uint32_t getEnabledFieldSamplerCount() const
{
return mEnabledFieldSamplerCount;
}
const nvidia::Array<FieldSamplerInfo>& getFieldSamplerArray() const
{
return mFieldSamplerArray;
}
virtual bool update();
// ApexResourceInterface methods
void release()
{
delete this;
}
void setListIndex(ResourceList& list, uint32_t index)
{
m_listIndex = index;
m_list = &list;
}
uint32_t getListIndex() const
{
return m_listIndex;
}
};
SceneInfo* findSceneInfo(FieldSamplerSceneWrapper* sceneWrapper) const;
virtual SceneInfo* createSceneInfo(FieldSamplerSceneWrapper* sceneWrapper) = 0;
FieldSamplerQuery(const FieldSamplerQueryDescIntl& desc, ResourceList& list, FieldSamplerManager* manager);
public:
virtual void update();
PX_INLINE void setOnStartCallback(FieldSamplerCallbackIntl* callback)
{
if (mOnStartCallback)
{
PX_DELETE(mOnStartCallback);
}
mOnStartCallback = callback;
}
PX_INLINE void setOnFinishCallback(FieldSamplerCallbackIntl* callback)
{
if (mOnFinishCallback)
{
PX_DELETE(mOnFinishCallback);
}
mOnFinishCallback = callback;
}
virtual void submitTasks() {}
virtual void setTaskDependencies() {}
virtual void fetchResults() {}
void release();
void destroy();
// ApexResourceInterface methods
void setListIndex(ResourceList& list, uint32_t index)
{
m_listIndex = index;
m_list = &list;
}
uint32_t getListIndex() const
{
return m_listIndex;
}
void setPhysXScene(PxScene*) {}
PxScene* getPhysXScene() const
{
return NULL;
}
bool addFieldSampler(FieldSamplerWrapper*);
bool removeFieldSampler(FieldSamplerWrapper*);
void clearAllFieldSamplers();
const FieldSamplerQueryDescIntl& getQueryDesc() const
{
return mQueryDesc;
}
protected:
void submitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, PxTask*, PxTask* );
FieldSamplerManager* mManager;
FieldSamplerQueryDescIntl mQueryDesc;
FieldSamplerQueryDataIntl mQueryData;
ResourceList mSceneList;
nvidia::Array<SceneInfo*> mPrimarySceneList;
nvidia::Array<SceneInfo*> mSecondarySceneList;
ApexMirroredArray<PxVec4> mAccumVelocity;
FieldSamplerCallbackIntl* mOnStartCallback;
FieldSamplerCallbackIntl* mOnFinishCallback;
friend class FieldSamplerManager;
};
class FieldSamplerQueryCPU : public FieldSamplerQuery
{
public:
FieldSamplerQueryCPU(const FieldSamplerQueryDescIntl& desc, ResourceList& list, FieldSamplerManager* manager);
~FieldSamplerQueryCPU();
// FieldSamplerQueryIntl methods
PxTaskID submitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, PxTaskID taskID);
protected:
void execute();
void executeScene( const SceneInfo* sceneInfo,
const FieldSamplerIntl::ExecuteData& executeData,
PxVec4* accumField,
PxVec4* accumVelocity,
uint32_t positionStride,
uint32_t velocityStride,
uint32_t massStride);
uint32_t mExecuteCount;
nvidia::Array<PxVec3> mResultField;
nvidia::Array<float> mWeights;
PxTask* mTaskExecute;
friend class TaskExecute;
class SceneInfoCPU : public SceneInfo
{
public:
SceneInfoCPU(ResourceList& list, FieldSamplerQuery* query, FieldSamplerSceneWrapper* sceneWrapper)
: SceneInfo(list, query, sceneWrapper)
{
}
};
virtual SceneInfo* createSceneInfo(FieldSamplerSceneWrapper* sceneWrapper)
{
return PX_NEW(SceneInfoCPU)(mSceneList, this, sceneWrapper);
}
};
#if APEX_CUDA_SUPPORT
class FieldSamplerQueryGPU : public FieldSamplerQueryCPU
{
public:
FieldSamplerQueryGPU(const FieldSamplerQueryDescIntl& desc, ResourceList& list, FieldSamplerManager* manager);
~FieldSamplerQueryGPU();
// FieldSamplerQueryIntl methods
PxTaskID submitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, PxTaskID taskID);
PxVec3 executeFieldSamplerQueryOnGrid(const FieldSamplerQueryGridDataIntl&);
protected:
bool launch(CUstream stream, int kernelIndex);
void prepare();
bool copy(CUstream stream, int kernelIndex);
void fetch();
PxTask* mTaskLaunch;
PxTask* mTaskPrepare;
PxTask* mTaskCopy;
PxTask* mTaskFetch;
ApexMirroredArray<PxVec4> mPositionMass;
ApexMirroredArray<PxVec4> mVelocity;
ApexMirroredArray<PxVec4> mAccumField;
PxGpuCopyDescQueue mCopyQueue;
friend class FieldSamplerQueryLaunchTask;
friend class FieldSamplerQueryPrepareTask;
friend class FieldSamplerQueryCopyTask;
friend class FieldSamplerQueryFetchTask;
class SceneInfoGPU : public SceneInfo
{
public:
SceneInfoGPU(ResourceList& list, FieldSamplerQuery* query, FieldSamplerSceneWrapper* sceneWrapper);
virtual bool update();
PX_INLINE InplaceHandle<nvidia::fieldsampler::FieldSamplerParamsExArray> getParamsHandle() const
{
PX_ASSERT(mParamsExArrayHandle.isNull() == false);
return mParamsExArrayHandle;
}
PX_INLINE InplaceHandle<nvidia::fieldsampler::FieldSamplerQueryParams> getQueryParamsHandle() const
{
PX_ASSERT(mQueryParamsHandle.isNull() == false);
return mQueryParamsHandle;
}
private:
ApexCudaConstMemGroup mConstMemGroup;
InplaceHandle<nvidia::fieldsampler::FieldSamplerParamsExArray> mParamsExArrayHandle;
InplaceHandle<nvidia::fieldsampler::FieldSamplerQueryParams> mQueryParamsHandle;
};
virtual SceneInfo* createSceneInfo(FieldSamplerSceneWrapper* sceneWrapper)
{
return PX_NEW(SceneInfoGPU)(mSceneList, this, sceneWrapper);
}
};
#endif
}
} // end namespace nvidia::apex
#endif
|