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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#include "RenderDebugInterface.h"
#include "GroundEmitterPreview.h"
#include "GroundEmitterAssetPreview.h"
#include "ApexPreview.h"
#include "ApexUsingNamespace.h"
#include "WriteCheck.h"
#include "ReadCheck.h"
namespace nvidia
{
namespace emitter
{
void GroundEmitterAssetPreview::drawEmitterPreview(void)
{
WRITE_ZONE();
#ifndef WITHOUT_DEBUG_VISUALIZE
if (!mApexRenderDebug)
{
return;
}
PxVec3 tmpUpDirection(0.0f, 1.0f, 0.0f);
using RENDER_DEBUG::DebugColors;
//asset preview init
if (mGroupID == 0)
{
mGroupID = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity));
// Cylinder that describes the refresh radius, upDirection, and spawnHeight
RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Green));
RENDER_DEBUG_IFACE(mApexRenderDebug)->debugCylinder(
PxVec3(0.0f),
tmpUpDirection * (mAsset->getSpawnHeight() + mAsset->getRaycastHeight() + 0.01f),
mAsset->getRadius());
// Ray that describes the raycast spawn height
RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Yellow),
RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Yellow));
RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentArrowSize(mScale);
RENDER_DEBUG_IFACE(mApexRenderDebug)->debugRay(tmpUpDirection * mAsset->getRaycastHeight(), PxVec3(0.0f));
RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup();
}
//asset preview set pose
PxMat44 groupPose = mPose;
RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mGroupID, groupPose);
//asset preview set visibility
RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mGroupID, true);
#endif
}
void GroundEmitterAssetPreview::destroy(void)
{
mApexRenderDebug = NULL;
ApexPreview::destroy();
delete this;
}
GroundEmitterAssetPreview::~GroundEmitterAssetPreview(void)
{
}
void GroundEmitterAssetPreview::setPose(const PxMat44& pose)
{
WRITE_ZONE();
mPose = PxTransform(pose);
drawEmitterPreview();
}
void GroundEmitterAssetPreview::setScale(float scale)
{
WRITE_ZONE();
mScale = scale;
drawEmitterPreview();
}
const PxMat44 GroundEmitterAssetPreview::getPose() const
{
READ_ZONE();
return(mPose);
}
// from RenderDataProvider
void GroundEmitterAssetPreview::lockRenderResources(void)
{
ApexRenderable::renderDataLock();
}
void GroundEmitterAssetPreview::unlockRenderResources(void)
{
ApexRenderable::renderDataUnLock();
}
void GroundEmitterAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/)
{
mApexRenderDebug->updateRenderResources();
}
// from Renderable.h
void GroundEmitterAssetPreview::dispatchRenderResources(UserRenderer& renderer)
{
mApexRenderDebug->dispatchRenderResources(renderer);
}
PxBounds3 GroundEmitterAssetPreview::getBounds(void) const
{
return mApexRenderDebug->getBounds();
}
void GroundEmitterAssetPreview::release(void)
{
if (mInRelease)
{
return;
}
mInRelease = true;
const_cast<GroundEmitterAssetImpl*>(mAsset)->releaseEmitterPreview(*this);
}
}
} // namespace nvidia::apex
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