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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "Apex.h"
#include "ApexUsingNamespace.h"
#include "EmitterScene.h"
#include "SceneIntl.h"
#include "ModulePerfScope.h"
#include "Lock.h"
namespace nvidia
{
namespace emitter
{
EmitterScene::EmitterScene(ModuleEmitterImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list) :
mSumBenefit(0.0f),
mDebugRender(debugRender)
{
mModule = &module;
mApexScene = &scene;
list.add(*this); // Add self to module's list of EmitterScenes
/* Initialize reference to EmitterDebugRenderParams */
{
READ_LOCK(*mApexScene);
mDebugRenderParams = DYNAMIC_CAST(DebugRenderParams*)(mApexScene->getDebugRenderParams());
}
PX_ASSERT(mDebugRenderParams);
NvParameterized::Handle handle(*mDebugRenderParams), memberHandle(*mDebugRenderParams);
int size;
if (mDebugRenderParams->getParameterHandle("moduleName", handle) == NvParameterized::ERROR_NONE)
{
handle.getArraySize(size, 0);
handle.resizeArray(size + 1);
if (handle.getChildHandle(size, memberHandle) == NvParameterized::ERROR_NONE)
{
memberHandle.initParamRef(EmitterDebugRenderParams::staticClassName(), true);
}
}
/* Load reference to EmitterDebugRenderParams */
NvParameterized::Interface* refPtr = NULL;
memberHandle.getParamRef(refPtr);
mEmitterDebugRenderParams = DYNAMIC_CAST(EmitterDebugRenderParams*)(refPtr);
PX_ASSERT(mEmitterDebugRenderParams);
}
EmitterScene::~EmitterScene()
{
}
void EmitterScene::visualize()
{
#ifndef WITHOUT_DEBUG_VISUALIZE
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->visualize(*mDebugRender);
}
#endif
}
void EmitterScene::destroy()
{
removeAllActors();
mApexScene->moduleReleased(*this);
delete this;
}
void EmitterScene::setModulePhysXScene(PxScene* scene)
{
if (scene)
{
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->setPhysXScene(scene);
}
}
else
{
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->setPhysXScene(NULL);
}
}
mPhysXScene = scene;
}
void EmitterScene::submitTasks(float /*elapsedTime*/, float /*substepSize*/, uint32_t /*numSubSteps*/)
{
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->submitTasks();
}
}
void EmitterScene::setTaskDependencies()
{
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->setTaskDependencies();
}
}
// Called by ApexScene simulation thread after PhysX scene is stepped. All
// actors in the scene are render-locked.
void EmitterScene::fetchResults()
{
PX_PROFILE_ZONE("EmitterSceneFetchResults", GetInternalApexSDK()->getContextId());
for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
{
EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
actor->fetchResults();
}
}
}
} // namespace nvidia::apex
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