aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/emitter/src/EmitterGeomSphereShellImpl.cpp
blob: c6a627176c8070baad512926e4b7dba73675a8c8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
/*
 * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * NVIDIA CORPORATION and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA CORPORATION is strictly prohibited.
 */


#include "Apex.h"
#include "ApexUsingNamespace.h"
#include "EmitterGeomSphereShellImpl.h"
//#include "ApexSharedSerialization.h"
#include "RenderDebugInterface.h"
#include "RenderDebugInterface.h"
#include "ApexPreview.h"
#include "EmitterGeomSphereShellParams.h"

namespace nvidia
{
namespace emitter
{



EmitterGeomSphereShellImpl::EmitterGeomSphereShellImpl(NvParameterized::Interface* params)
{
	NvParameterized::Handle eh(*params);
	const NvParameterized::Definition* paramDef;
	const char* enumStr = 0;

	mGeomParams = (EmitterGeomSphereShellParams*)params;
	mRadius = &(mGeomParams->parameters().radius);
	mShellThickness = &(mGeomParams->parameters().shellThickness);
	mHemisphere = &(mGeomParams->parameters().hemisphere);

	//error check
	mGeomParams->getParameterHandle("emitterType", eh);
	mGeomParams->getParamEnum(eh, enumStr);
	paramDef = eh.parameterDefinition();

	mType = EmitterType::ET_RATE;
	for (int i = 0; i < paramDef->numEnumVals(); ++i)
	{
		if (!nvidia::strcmp(paramDef->enumVal(i), enumStr))
		{
			mType = (EmitterType::Enum)i;
			break;
		}
	}
}

EmitterGeom* EmitterGeomSphereShellImpl::getEmitterGeom()
{
	return this;
}


#ifdef WITHOUT_DEBUG_VISUALIZE
void EmitterGeomSphereShellImpl::visualize(const PxTransform& , RenderDebugInterface&)
{
}
#else
void EmitterGeomSphereShellImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug)
{
	using RENDER_DEBUG::DebugColors;
	RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState();

	RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen));

	// outer sphere
	RENDER_DEBUG_IFACE(&renderDebug)->setPose(pose);
	RENDER_DEBUG_IFACE(&renderDebug)->debugSphere(PxVec3(0.0f), *mRadius);

	// intter sphere
	RENDER_DEBUG_IFACE(&renderDebug)->debugSphere(PxVec3(0.0f), *mRadius + *mShellThickness);

	const float radius = *mRadius + *mShellThickness;
	const float radiusSquared = radius * radius;
	const float hemisphere = *mHemisphere;
	const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
	const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
	// cone depicting the hemisphere
	if(hemisphere > 0.0f) 
	{
		RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkPurple));
		PxMat44 circlePose = PxMat44(PxIdentity);
		circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f));
		RENDER_DEBUG_IFACE(&renderDebug)->setPose(circlePose);
		RENDER_DEBUG_IFACE(&renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3);
		RENDER_DEBUG_IFACE(&renderDebug)->debugLine(circlePose.getPosition(), circlePose.getPosition() + PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
		for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3)
		{
			PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius);
			RENDER_DEBUG_IFACE(&renderDebug)->debugLine(circlePose.getPosition() + offset, circlePose.getPosition() + PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
		}
		RENDER_DEBUG_IFACE(&renderDebug)->setPose(PxIdentity);
	}

	RENDER_DEBUG_IFACE(&renderDebug)->popRenderState();
}
#endif


#ifdef WITHOUT_DEBUG_VISUALIZE
void EmitterGeomSphereShellImpl::drawPreview(float , RenderDebugInterface*) const
{
}
#else
void EmitterGeomSphereShellImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const
{
	using RENDER_DEBUG::DebugColors;

	RENDER_DEBUG_IFACE(renderDebug)->pushRenderState();
	RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::Yellow),
	                             RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::Yellow));

	RENDER_DEBUG_IFACE(renderDebug)->debugSphere(PxVec3(0.0f), *mRadius * scale);

	RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen),
	                             RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen));

	RENDER_DEBUG_IFACE(renderDebug)->debugSphere(PxVec3(0.0f), (*mRadius + *mShellThickness) * scale);

	const float radius = *mRadius + *mShellThickness;
	const float radiusSquared = radius * radius;
	const float hemisphere = *mHemisphere;
	const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
	const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
	if(hemisphere > 0.0f)
	{
		RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkPurple));
		PxMat44 circlePose = PxMat44(PxIdentity);
		circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f));
		RENDER_DEBUG_IFACE(renderDebug)->setPose(circlePose);
		RENDER_DEBUG_IFACE(renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3);
		RENDER_DEBUG_IFACE(renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
		for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3)
		{
			PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius);
			RENDER_DEBUG_IFACE(renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
		}
		RENDER_DEBUG_IFACE(renderDebug)->setPose(PxIdentity);
	}
	RENDER_DEBUG_IFACE(renderDebug)->popRenderState();
}
#endif

void EmitterGeomSphereShellImpl::setEmitterType(EmitterType::Enum t)
{
	mType = t;

	NvParameterized::Handle eh(*mGeomParams);
	const NvParameterized::Definition* paramDef;

	//error check
	mGeomParams->getParameterHandle("emitterType", eh);
	paramDef = eh.parameterDefinition();

	mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType));
}

float EmitterGeomSphereShellImpl::computeEmitterVolume() const
{
	const float radius = *mRadius;
	const float bigRadius = *mRadius + *mShellThickness;
	float hemisphere = 2 * radius * (*mHemisphere);
	float bigHemisphere = 2 * bigRadius * (*mHemisphere);

	bool moreThanHalf = true;

	if (hemisphere > radius)
	{
		hemisphere -= radius;
		bigHemisphere -= bigRadius;
		moreThanHalf = false;
	}

	const float volumeBigSphere = 4.0f / 3.0f * PxPi * bigRadius * bigRadius * bigRadius;
	const float volumeSmallSphere = 4.0f / 3.0f * PxPi * *mRadius * *mRadius * *mRadius;
	const float halfSphereShellVolume = (volumeBigSphere - volumeSmallSphere) / 2.0f;

	const float bigCapVolume = 1.0f / 3.0f * PxPi * bigHemisphere * bigHemisphere * (3 * bigRadius - bigHemisphere);
	const float smallCapVolume = 1.0f / 3.0f * PxPi * hemisphere * hemisphere * (3 * radius - hemisphere);

	const float sphereShellCapVolume = bigCapVolume - smallCapVolume;

	if (moreThanHalf)
	{
		return halfSphereShellVolume + sphereShellCapVolume;
	}
	else
	{
		return sphereShellCapVolume;
	}
}


PxVec3 EmitterGeomSphereShellImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const
{
	float hemisphere = 2.0f * *mHemisphere - 1.0f;

	bool moreThanHalf = true;

	if (*mHemisphere > 0.5f)
	{
		moreThanHalf = false;
	}

	// There are two cases here - 1-st for hemisphere cut above the center of the sphere
	// and 2-nd for hemisphere cut below the center of the sphere.
	// The reason for this is that in case very high hemisphere cut is set, so the area
	// of the actual emitter is very small in compare to the whole sphere emitter, it would take too
	// much time [on average] to generate suitable point using randomPointOnUnitSphere
	// function, so in this case it is more efficient to use another method.
	// in case we have at least half of the sphere shell present the randomPointOnUnitSphere should
	// be sufficient.
	PxVec3 pos;
	if(!moreThanHalf)
	{
		// 1-st case :
		// * generate random unit vector within a cone
		// * clamp to big radius
		const float sphereCapBaseHeight = -1.0f + 2 * (*mHemisphere);
		const float phi = rand.getScaled(0.0f, PxTwoPi);
		const float cos_theta = sphereCapBaseHeight;
		const float z = rand.getScaled(cos_theta, 1.0f);
		const float oneMinusZSquared = PxSqrt(1.0f - z * z);
		pos = PxVec3(oneMinusZSquared * PxCos(phi), z, oneMinusZSquared * PxSin(phi));
	}
	else
	{
		// 2-nd case :
		// * get random pos on unit sphere, until its height is above hemisphere cut
		do
		{
			pos = randomPointOnUnitSphere(rand);
		} while(pos.y < hemisphere);
	}

	// * add negative offset withing the thickness
	// * solve edge case [for the 1-st case] - regenerate offset from the previous step
	// in case point is below hemisphere cut	

	PxVec3 tmp;
	const float sphereCapBaseHeight = -(*mRadius + *mShellThickness) + 2 * (*mRadius + *mShellThickness) * (*mHemisphere);
	do
	{
		float thickness = rand.getScaled(0, *mShellThickness);
		tmp = pos * (*mRadius + *mShellThickness - thickness);
	} while(tmp.y < sphereCapBaseHeight);

	pos = tmp;
	pos += pose.getPosition();

	return pos;
}


bool EmitterGeomSphereShellImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const
{
	PxVec3 localPos = pose.inverseRT().transform(pos);
	const float sphereCapBaseHeight = -(*mRadius + *mShellThickness) + 2 * (*mRadius + *mShellThickness) * (*mHemisphere);
	float d2 = localPos.x * localPos.x + localPos.y * localPos.y + localPos.z * localPos.z;
	bool isInBigSphere = d2 < (*mRadius + *mShellThickness) * (*mRadius + *mShellThickness);
	bool isInSmallSphere = d2 < *mRadius * *mRadius;
	bool higherThanHemisphereCut = pos.y > sphereCapBaseHeight;
	return isInBigSphere && !isInSmallSphere && higherThanHemisphereCut;
}


void EmitterGeomSphereShellImpl::computeFillPositions(physx::Array<PxVec3>& positions,
        physx::Array<PxVec3>& velocities,
        const PxTransform& pose,
		const PxVec3& scale,
        float objRadius,
        PxBounds3& outBounds,
        QDSRand&) const
{
	PX_UNUSED(scale);

	const float bigRadius = *mRadius + *mShellThickness;
	const float radiusSquared = bigRadius * bigRadius;
	const float hemisphere = *mHemisphere;
	const float sphereCapBaseHeight = -bigRadius + 2 * bigRadius * hemisphere;
	const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
	const float horizontalExtents = hemisphere < 0.5f ? bigRadius : sphereCapBaseRadius;

	// we're not doing anything with the velocities array
	PX_UNUSED(velocities);

	// we don't want anything outside the emitter
	uint32_t numX = (uint32_t)PxFloor(horizontalExtents / objRadius);
	numX -= numX % 2;
	uint32_t numY = (uint32_t)PxFloor((bigRadius - sphereCapBaseHeight) / objRadius);
	numY -= numY % 2;
	uint32_t numZ = (uint32_t)PxFloor(horizontalExtents / objRadius);
	numZ -= numZ % 2;

	for (float x = -(numX * objRadius); x <= bigRadius - objRadius; x += 2 * objRadius)
	{
		for (float y = -(numY * objRadius); y <= bigRadius - objRadius; y += 2 * objRadius)
		{
			for (float z = -(numZ * objRadius); z <= bigRadius - objRadius; z += 2 * objRadius)
			{
				const float magnitudeSquare = PxVec3(x, y, z).magnitudeSquared();
				if ((magnitudeSquare > (*mRadius + objRadius) * (*mRadius + objRadius)) &&
				        (magnitudeSquare < (bigRadius - objRadius) * (bigRadius - objRadius)))
				{
					positions.pushBack(pose.transform(PxVec3(x, y, z)));
					outBounds.include(positions.back());
				}
			}
		}
	}
}


PxVec3 EmitterGeomSphereShellImpl::randomPointOnUnitSphere(QDSRand& rand) const
{
	// uniform distribution on the sphere around pos (Cook, Marsaglia Method. TODO: is other method cheaper?)
	float x0, x1, x2, x3, div;
	do
	{
		x0 = rand.getNext();
		x1 = rand.getNext();
		x2 = rand.getNext();
		x3 = rand.getNext();
		div = x0 * x0 + x1 * x1 + x2 * x2 + x3 * x3;
	}
	while (div >= 1.0f);

	// coordinates on unit sphere
	float x = 2 * (x1 * x3 + x0 * x2) / div;
	float y = 2 * (x2 * x3 - x0 * x1) / div;
	float z = (x0 * x0 + x3 * x3 - x1 * x1 - x2 * x2) / div;

	return PxVec3(x, y, z);
}

}
} // namespace nvidia::apex