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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __MODULE_EMITTER_IMPL_H__
#define __MODULE_EMITTER_IMPL_H__
#include "Apex.h"
#include "ModuleEmitter.h"
#include "ApexSDKIntl.h"
#include "ModuleBase.h"
#include "ModuleIntl.h"
#include "EmitterAssetImpl.h"
#include "GroundEmitterAssetImpl.h"
#include "ModulePerfScope.h"
#include "ImpactObjectEvent.h"
#include "ModuleEmitterRegistration.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
namespace nvidia
{
namespace emitter
{
class EmitterScene;
class ModuleEmitterDesc : public ApexDesc
{
public:
/**
\brief constructor sets to default.
*/
PX_INLINE ModuleEmitterDesc() : ApexDesc()
{
init();
}
/**
\brief sets members to default values.
*/
PX_INLINE void setToDefault()
{
ApexDesc::setToDefault();
init();
}
/**
\brief checks if this is a valid descriptor.
*/
PX_INLINE bool isValid() const
{
bool retVal = ApexDesc::isValid();
return retVal;
}
private:
PX_INLINE void init()
{
}
};
class ModuleEmitterImpl : public ModuleEmitter, public ModuleIntl, public ModuleBase, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ModuleEmitterImpl(ApexSDKIntl* inSdk);
~ModuleEmitterImpl();
void init(const ModuleEmitterDesc& moduleEmitterDesc);
// base class methods
void init(NvParameterized::Interface&) {}
NvParameterized::Interface* getDefaultModuleDesc();
void release()
{
ModuleBase::release();
}
void destroy();
const char* getName() const
{
READ_ZONE();
return ModuleBase::getName();
}
RenderableIterator* createRenderableIterator(const Scene&);
ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
void releaseModuleSceneIntl(ModuleSceneIntl&);
uint32_t forceLoadAssets();
AuthObjTypeID getModuleID() const;
AuthObjTypeID getEmitterAssetTypeID() const;
ApexActor* getApexActor(Actor*, AuthObjTypeID) const;
float getRateScale() const
{
return mRateScale;
}
float getDensityScale() const
{
return mDensityScale;
}
float getGroundDensityScale() const
{
return mGroundDensityScale;
}
void setRateScale(float rateScale)
{
mRateScale = rateScale;
}
void setDensityScale(float densityScale)
{
mDensityScale = densityScale;
}
void setGroundDensityScale(float groundDensityScale)
{
mGroundDensityScale = groundDensityScale;
}
private:
EmitterScene* getEmitterScene(const Scene& apexScene);
ResourceList mAuthorableObjects;
ResourceList mEmitterScenes;
private:
EmitterModuleParameters* mModuleParams;
float mRateScale;
float mDensityScale;
float mGroundDensityScale;
friend class EmitterAssetImpl;
friend class GroundEmitterAssetImpl;
friend class GroundEmitterActorImpl;
friend class ImpactEmitterAssetImpl;
friend class ImpactEmitterActorImpl;
};
}
} // namespace nvidia::apex
#endif // __MODULE_EMITTER_IMPL_H__
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