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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __EMITTER_ASSET_PREVIEW_H__
#define __EMITTER_ASSET_PREVIEW_H__
#include "ApexPreview.h"
#include "ApexSDKIntl.h"
#include "EmitterPreview.h"
#include "RenderDebugInterface.h"
#include "EmitterAssetImpl.h"
#include "ApexRWLockable.h"
namespace nvidia
{
namespace emitter
{
class EmitterAssetPreview : public EmitterPreview, public ApexResource, public ApexPreview, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
EmitterAssetPreview(const EmitterPreviewDesc& pdesc, const EmitterAssetImpl& asset, AssetPreviewScene* previewScene, ApexSDK* myApexSDK);
bool isValid() const;
void drawEmitterPreview(void);
void drawPreviewAssetInfo(void);
void drawInfoLine(uint32_t lineNum, const char* str);
void destroy();
void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
const PxMat44 getPose() const;
// from RenderDataProvider
void lockRenderResources(void);
void unlockRenderResources(void);
void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
// from Renderable.h
void dispatchRenderResources(UserRenderer& renderer);
PxBounds3 getBounds(void) const;
// from ApexResource.h
void release(void);
private:
~EmitterAssetPreview();
void toggleDrawPreview();
void setDrawGroupsPose();
AuthObjTypeID mModuleID; // the module ID of Emitter.
ApexSDK* mApexSDK; // pointer to the APEX SDK
RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
PxMat44 mPose; // the pose for the preview rendering
float mScale;
const EmitterAssetImpl* mAsset;
int32_t mGroupID;
AssetPreviewScene* mPreviewScene;
void setScale(float scale);
};
}
} // end namespace nvidia
#endif // __EMITTER_ASSET_PREVIEW_H__
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