1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef __MODULE_DESTRUCTIBLE_IMPL_H__
#define __MODULE_DESTRUCTIBLE_IMPL_H__
#include "Apex.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "ModuleBase.h"
#include "FractureTools.h"
#include "ModuleDestructible.h"
#include "DestructibleActorJoint.h"
#include "DestructibleAssetImpl.h"
#include "PsMutex.h"
#include "ApexAuthorableObject.h"
#include "ApexSDKCachedDataImpl.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
#include "ApexRand.h"
#include "ModuleDestructibleRegistration.h"
#ifndef USE_DESTRUCTIBLE_RWLOCK
#define USE_DESTRUCTIBLE_RWLOCK 0
#endif
#define DECLARE_DISABLE_COPY_AND_ASSIGN(Class) private: Class(const Class &); Class & operator = (const Class &);
namespace nvidia
{
namespace destructible
{
/*** SyncParams ***/
typedef UserDestructibleSyncHandler<DamageEventHeader> UserDamageEventHandler;
typedef UserDestructibleSyncHandler<FractureEventHeader> UserFractureEventHandler;
typedef UserDestructibleSyncHandler<ChunkTransformHeader> UserChunkMotionHandler;
class DestructibleActorImpl;
class DestructibleScene;
class DestructibleModuleCachedData : public ModuleCachedDataIntl, public UserAllocated
{
public:
DestructibleModuleCachedData(AuthObjTypeID moduleID);
virtual ~DestructibleModuleCachedData();
virtual AuthObjTypeID getModuleID() const
{
return mModuleID;
}
virtual NvParameterized::Interface* getCachedDataForAssetAtScale(Asset& asset, const PxVec3& scale);
virtual PxFileBuf& serialize(PxFileBuf& stream) const;
virtual PxFileBuf& deserialize(PxFileBuf& stream);
virtual void clear(bool force = true);
void clearAssetCollisionSet(const DestructibleAssetImpl& asset);
physx::Array<PxConvexMesh*>* getConvexMeshesForActor(const DestructibleActorImpl& destructible); // increments ref counts
void releaseReferencesToConvexMeshesForActor(const DestructibleActorImpl& destructible); // decrements ref counts
// The DestructibleActor::cacheModuleData() method needs to avoid incrementing the ref count
physx::Array<PxConvexMesh*>* getConvexMeshesForScale(const DestructibleAssetImpl& asset, const PxVec3& scale, bool incRef = true);
DestructibleAssetCollision* getAssetCollisionSet(const DestructibleAssetImpl& asset);
virtual PxFileBuf& serializeSingleAsset(Asset& asset, PxFileBuf& stream);
virtual PxFileBuf& deserializeSingleAsset(Asset& asset, PxFileBuf& stream);
private:
DestructibleAssetCollision* findAssetCollisionSet(const char* name);
struct Version
{
enum Enum
{
First = 0,
Count,
Current = Count - 1
};
};
AuthObjTypeID mModuleID;
physx::Array<DestructibleAssetCollision*> mAssetCollisionSets;
};
class ModuleDestructibleImpl : public ModuleDestructible, public ModuleIntl, public ModuleBase, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ModuleDestructibleImpl(ApexSDKIntl* sdk);
~ModuleDestructibleImpl();
void destroy();
// base class methods
void init(NvParameterized::Interface& desc);
NvParameterized::Interface* getDefaultModuleDesc();
void release()
{
ModuleBase::release();
}
const char* getName() const
{
READ_ZONE();
return ModuleBase::getName();
}
bool isInitialized()
{
return m_isInitialized;
}
bool setRenderLockMode(RenderLockMode::Enum, Scene&);
RenderLockMode::Enum getRenderLockMode(const Scene&) const;
bool lockModuleSceneRenderLock(Scene&);
bool unlockModuleSceneRenderLock(Scene&);
void setIntValue(uint32_t parameterIndex, uint32_t value);
ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
void releaseModuleSceneIntl(ModuleSceneIntl&);
uint32_t forceLoadAssets();
AuthObjTypeID getModuleID() const;
RenderableIterator* createRenderableIterator(const Scene&);
DestructibleActorJoint* createDestructibleActorJoint(const DestructibleActorJointDesc&, Scene&);
bool isDestructibleActorJointActive(const DestructibleActorJoint*, Scene&) const;
void setMaxDynamicChunkIslandCount(uint32_t maxCount);
void setMaxChunkCount(uint32_t maxCount);
void setSortByBenefit(bool sortByBenefit);
void setMaxChunkDepthOffset(uint32_t offset);
void setMaxChunkSeparationLOD(float separationLOD);
void setChunkReport(UserChunkReport* chunkReport);
void setImpactDamageReportCallback(UserImpactDamageReport* impactDamageReport);
void setChunkReportBitMask(uint32_t chunkReportBitMask);
void setDestructiblePhysXActorReport(UserDestructiblePhysXActorReport* destructiblePhysXActorReport);
void setChunkReportMaxFractureEventDepth(uint32_t chunkReportMaxFractureEventDepth);
void scheduleChunkStateEventCallback(DestructibleCallbackSchedule::Enum chunkStateEventCallbackSchedule);
void setChunkCrumbleReport(UserChunkParticleReport* chunkCrumbleReport);
void setChunkDustReport(UserChunkParticleReport* chunkDustReport);
void setWorldSupportPhysXScene(Scene& apexScene, PxScene* physxScene);
bool owns(const PxRigidActor* actor) const;
#if APEX_RUNTIME_FRACTURE
bool isRuntimeFractureShape(const PxShape& shape) const;
#endif
DestructibleActor* getDestructibleAndChunk(const PxShape* shape, int32_t* chunkIndex) const;
void applyRadiusDamage(Scene& scene, float damage, float momentum,
const PxVec3& position, float radius, bool falloff);
void setMaxActorCreatesPerFrame(uint32_t maxActorsPerFrame);
void setMaxFracturesProcessedPerFrame(uint32_t maxActorsPerFrame);
void setValidBoundsPadding(float);
#if 0 // dead code
void releaseBufferedConvexMeshes();
#endif
ModuleCachedDataIntl* getModuleDataCache()
{
return mCachedData;
}
PX_INLINE NvParameterized::Interface* getApexDestructiblePreviewParams(void) const
{
return mApexDestructiblePreviewParams;
}
void setUseLegacyChunkBoundsTesting(bool useLegacyChunkBoundsTesting);
bool getUseLegacyChunkBoundsTesting() const
{
return mUseLegacyChunkBoundsTesting;
}
void setUseLegacyDamageRadiusSpread(bool useLegacyDamageRadiusSpread);
bool getUseLegacyDamageRadiusSpread() const
{
return mUseLegacyDamageRadiusSpread;
}
bool setMassScaling(float massScale, float scaledMassExponent, Scene& apexScene);
void invalidateBounds(const PxBounds3* bounds, uint32_t boundsCount, Scene& apexScene);
void setDamageApplicationRaycastFlags(nvidia::DestructibleActorRaycastFlags::Enum flags, Scene& apexScene);
bool setChunkCollisionHullCookingScale(const PxVec3& scale);
PxVec3 getChunkCollisionHullCookingScale() const { READ_ZONE(); return mChunkCollisionHullCookingScale; }
virtual class FractureToolsAPI* getFractureTools() const
{
READ_ZONE();
#ifdef WITHOUT_APEX_AUTHORING
APEX_DEBUG_WARNING("FractureTools are not available in release builds.");
#endif
return (FractureToolsAPI*)mFractureTools;
}
DestructibleModuleParameters* getModuleParameters()
{
return mModuleParams;
}
#if 0 // dead code
physx::Array<PxConvexMesh*> convexMeshKillList;
#endif
private:
// Private interface, used by Destructible* classes
DestructibleScene* getDestructibleScene(const Scene& apexScene) const;
bool m_isInitialized;
// Max chunk depth offset (for LOD) - effectively reduces the max chunk depth in all destructibles by this number
uint32_t m_maxChunkDepthOffset;
// Where in the assets' min-max range to place the lifetime and max. separation
float m_maxChunkSeparationLOD;
float m_validBoundsPadding;
uint32_t m_maxFracturesProcessedPerFrame;
uint32_t m_maxActorsCreateablePerFrame;
uint32_t m_dynamicActorFIFOMax;
uint32_t m_chunkFIFOMax;
bool m_sortByBenefit;
UserChunkReport* m_chunkReport;
UserImpactDamageReport* m_impactDamageReport;
uint32_t m_chunkReportBitMask;
UserDestructiblePhysXActorReport* m_destructiblePhysXActorReport;
uint32_t m_chunkReportMaxFractureEventDepth;
DestructibleCallbackSchedule::Enum m_chunkStateEventCallbackSchedule;
UserChunkParticleReport* m_chunkCrumbleReport;
UserChunkParticleReport* m_chunkDustReport;
float m_massScale;
float m_scaledMassExponent;
ResourceList m_destructibleSceneList;
ResourceList mAuthorableObjects;
NvParameterized::Interface* mApexDestructiblePreviewParams;
DestructibleModuleParameters* mModuleParams;
DestructibleModuleCachedData* mCachedData;
nvidia::QDSRand mRandom;
bool mUseLegacyChunkBoundsTesting;
bool mUseLegacyDamageRadiusSpread;
PxVec3 mChunkCollisionHullCookingScale;
class FractureTools* mFractureTools;
/*** ModuleDestructibleImpl::SyncParams ***/
public:
bool setSyncParams(UserDamageEventHandler * userDamageEventHandler, UserFractureEventHandler * userFractureEventHandler, UserChunkMotionHandler * userChunkMotionHandler);
public:
class SyncParams
{
friend bool ModuleDestructibleImpl::setSyncParams(UserDamageEventHandler *, UserFractureEventHandler *, UserChunkMotionHandler *);
public:
SyncParams();
~SyncParams();
UserDamageEventHandler * getUserDamageEventHandler() const;
UserFractureEventHandler * getUserFractureEventHandler() const;
UserChunkMotionHandler * getUserChunkMotionHandler() const;
template<typename T> uint32_t getSize() const;
private:
DECLARE_DISABLE_COPY_AND_ASSIGN(SyncParams);
UserDamageEventHandler * userDamageEventHandler;
UserFractureEventHandler * userFractureEventHandler;
UserChunkMotionHandler * userChunkMotionHandler;
};
const ModuleDestructibleImpl::SyncParams & getSyncParams() const;
private:
SyncParams mSyncParams;
private:
friend class DestructibleActorImpl;
friend class DestructibleActorJointImpl;
friend class DestructibleAssetImpl;
friend class DestructibleStructure;
friend class DestructibleScene;
friend class DestructibleContactReport;
friend class DestructibleContactModify;
friend class ApexDamageEventReportDataImpl;
friend struct DestructibleNXActorCreator;
};
#ifndef WITHOUT_APEX_AUTHORING
// API for FractureTools from our shared/internal code
class FractureTools : public nvidia::apex::FractureToolsAPI, public UserAllocated
{
public:
virtual ~FractureTools() {};
virtual ::FractureTools::CutoutSet* createCutoutSet()
{
return ::FractureTools::createCutoutSet();
}
virtual void buildCutoutSet(::FractureTools::CutoutSet& cutoutSet, const uint8_t* pixelBuffer, uint32_t bufferWidth, uint32_t bufferHeight, float snapThreshold, bool periodic)
{
return ::FractureTools::buildCutoutSet(cutoutSet, pixelBuffer, bufferWidth, bufferHeight, snapThreshold, periodic);
}
virtual bool calculateCutoutUVMapping(const nvidia::ExplicitRenderTriangle& triangle, PxMat33& theMapping)
{
return ::FractureTools::calculateCutoutUVMapping(triangle, theMapping);
}
virtual bool calculateCutoutUVMapping(nvidia::ExplicitHierarchicalMesh& hMesh, const PxVec3& targetDirection, PxMat33& theMapping)
{
return ::FractureTools::calculateCutoutUVMapping(hMesh, targetDirection, theMapping);
}
virtual bool createVoronoiSplitMesh
(
nvidia::ExplicitHierarchicalMesh& hMesh,
nvidia::ExplicitHierarchicalMesh& iHMeshCore,
bool exportCoreMesh,
int32_t coreMeshImprintSubmeshIndex,
const ::FractureTools::MeshProcessingParameters& meshProcessingParams,
const ::FractureTools::FractureVoronoiDesc& desc,
const CollisionDesc& collisionDesc,
uint32_t randomSeed,
nvidia::IProgressListener& progressListener,
volatile bool* cancel = NULL
)
{
return ::FractureTools::createVoronoiSplitMesh(hMesh, iHMeshCore, exportCoreMesh, coreMeshImprintSubmeshIndex, meshProcessingParams, desc, collisionDesc, randomSeed, progressListener, cancel);
}
virtual uint32_t createVoronoiSitesInsideMesh
(
nvidia::ExplicitHierarchicalMesh& hMesh,
PxVec3* siteBuffer,
uint32_t* siteChunkIndices,
uint32_t siteCount,
uint32_t* randomSeed,
uint32_t* microgridSize,
BSPOpenMode::Enum meshMode,
nvidia::IProgressListener& progressListener,
uint32_t chunkIndex = 0xFFFFFFFF
)
{
return ::FractureTools::createVoronoiSitesInsideMesh(hMesh, siteBuffer, siteChunkIndices, siteCount, randomSeed, microgridSize, meshMode, progressListener, chunkIndex);
}
virtual uint32_t createScatterMeshSites
(
uint8_t* meshIndices,
PxMat44* relativeTransforms,
uint32_t* chunkMeshStarts,
uint32_t scatterMeshInstancesBufferSize,
nvidia::ExplicitHierarchicalMesh& hMesh,
uint32_t targetChunkCount,
const uint16_t* targetChunkIndices,
uint32_t* randomSeed,
uint32_t scatterMeshAssetCount,
nvidia::RenderMeshAsset** scatterMeshAssets,
const uint32_t* minCount,
const uint32_t* maxCount,
const float* minScales,
const float* maxScales,
const float* maxAngles
)
{
return ::FractureTools::createScatterMeshSites(meshIndices, relativeTransforms, chunkMeshStarts, scatterMeshInstancesBufferSize, hMesh, targetChunkCount,
targetChunkIndices, randomSeed, scatterMeshAssetCount, scatterMeshAssets, minCount, maxCount, minScales, maxScales, maxAngles);
}
virtual void visualizeVoronoiCells
(
nvidia::RenderDebugInterface& debugRender,
const PxVec3* sites,
uint32_t siteCount,
const uint32_t* cellColors,
uint32_t cellColorCount,
const PxBounds3& bounds,
uint32_t cellIndex = 0xFFFFFFFF
)
{
::FractureTools::visualizeVoronoiCells(debugRender, sites, siteCount, cellColors, cellColorCount, bounds, cellIndex);
}
virtual bool buildExplicitHierarchicalMesh
(
nvidia::ExplicitHierarchicalMesh& iHMesh,
const nvidia::ExplicitRenderTriangle* meshTriangles,
uint32_t meshTriangleCount,
const nvidia::ExplicitSubmeshData* submeshData,
uint32_t submeshCount,
uint32_t* meshPartition = NULL,
uint32_t meshPartitionCount = 0,
int32_t* parentIndices = NULL,
uint32_t parentIndexCount = 0
)
{
return ::FractureTools::buildExplicitHierarchicalMesh(iHMesh, meshTriangles, meshTriangleCount, submeshData, submeshCount, meshPartition, meshPartitionCount, parentIndices, parentIndexCount);
}
virtual void setBSPTolerances
(
float linearTolerance,
float angularTolerance,
float baseTolerance,
float clipTolerance,
float cleaningTolerance
)
{
::FractureTools::setBSPTolerances(linearTolerance, angularTolerance, baseTolerance, clipTolerance, cleaningTolerance);
}
virtual void setBSPBuildParameters
(
float logAreaSigmaThreshold,
uint32_t testSetSize,
float splitWeight,
float imbalanceWeight
)
{
::FractureTools::setBSPBuildParameters(logAreaSigmaThreshold, testSetSize, splitWeight, imbalanceWeight);
}
virtual bool buildExplicitHierarchicalMeshFromRenderMeshAsset(nvidia::ExplicitHierarchicalMesh& iHMesh, const nvidia::RenderMeshAsset& renderMeshAsset, uint32_t maxRootDepth = UINT32_MAX)
{
return ::FractureTools::buildExplicitHierarchicalMeshFromRenderMeshAsset(iHMesh, renderMeshAsset, maxRootDepth);
}
virtual bool buildExplicitHierarchicalMeshFromDestructibleAsset(nvidia::ExplicitHierarchicalMesh& iHMesh, const nvidia::DestructibleAsset& destructibleAsset, uint32_t maxRootDepth = UINT32_MAX)
{
return ::FractureTools::buildExplicitHierarchicalMeshFromDestructibleAsset(iHMesh, destructibleAsset, maxRootDepth);
}
virtual bool createHierarchicallySplitMesh
(
nvidia::ExplicitHierarchicalMesh& hMesh,
nvidia::ExplicitHierarchicalMesh& iHMeshCore,
bool exportCoreMesh,
int32_t coreMeshImprintSubmeshIndex,
const ::FractureTools::MeshProcessingParameters& meshProcessingParams,
const ::FractureTools::FractureSliceDesc& desc,
const CollisionDesc& collisionDesc,
uint32_t randomSeed,
nvidia::IProgressListener& progressListener,
volatile bool* cancel = NULL
)
{
return ::FractureTools::createHierarchicallySplitMesh(hMesh, iHMeshCore, exportCoreMesh, coreMeshImprintSubmeshIndex, meshProcessingParams, desc, collisionDesc, randomSeed, progressListener, cancel);
}
virtual bool createChippedMesh
(
nvidia::ExplicitHierarchicalMesh& hMesh,
const ::FractureTools::MeshProcessingParameters& meshProcessingParams,
const ::FractureTools::FractureCutoutDesc& desc,
const ::FractureTools::CutoutSet& iCutoutSet,
const ::FractureTools::FractureSliceDesc& sliceDesc,
const ::FractureTools::FractureVoronoiDesc& voronoiDesc,
const CollisionDesc& collisionDesc,
uint32_t randomSeed,
nvidia::IProgressListener& progressListener,
volatile bool* cancel = NULL
)
{
return ::FractureTools::createChippedMesh(hMesh, meshProcessingParams, desc, iCutoutSet, sliceDesc, voronoiDesc, collisionDesc, randomSeed, progressListener, cancel);
}
virtual bool hierarchicallySplitChunk
(
nvidia::ExplicitHierarchicalMesh& hMesh,
uint32_t chunkIndex,
const ::FractureTools::MeshProcessingParameters& meshProcessingParams,
const ::FractureTools::FractureSliceDesc& desc,
const CollisionDesc& collisionDesc,
uint32_t* randomSeed,
nvidia::IProgressListener& progressListener,
volatile bool* cancel = NULL
)
{
return ::FractureTools::hierarchicallySplitChunk(hMesh, chunkIndex, meshProcessingParams, desc, collisionDesc, randomSeed, progressListener, cancel);
}
virtual bool voronoiSplitChunk
(
nvidia::ExplicitHierarchicalMesh& hMesh,
uint32_t chunkIndex,
const ::FractureTools::MeshProcessingParameters& meshProcessingParams,
const ::FractureTools::FractureVoronoiDesc& desc,
const CollisionDesc& collisionDesc,
uint32_t* randomSeed,
nvidia::IProgressListener& progressListener,
volatile bool* cancel = NULL
)
{
return ::FractureTools::voronoiSplitChunk(hMesh, chunkIndex, meshProcessingParams, desc, collisionDesc, randomSeed, progressListener, cancel);
}
virtual bool buildSliceMesh
(
IntersectMesh& intersectMesh,
nvidia::ExplicitHierarchicalMesh& referenceMesh,
const PxPlane& slicePlane,
const ::FractureTools::NoiseParameters& noiseParameters,
uint32_t randomSeed
)
{
return ::FractureTools::buildSliceMesh(intersectMesh, referenceMesh, slicePlane, noiseParameters, randomSeed);
}
virtual nvidia::ExplicitHierarchicalMesh* createExplicitHierarchicalMesh()
{
return ::FractureTools::createExplicitHierarchicalMesh();
}
virtual nvidia::ExplicitHierarchicalMesh::ConvexHull* createExplicitHierarchicalMeshConvexHull()
{
return ::FractureTools::createExplicitHierarchicalMeshConvexHull();
}
};
#endif
}
} // end namespace nvidia
#endif // __MODULE_DESTRUCTIBLE_IMPL_H__
|