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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __DESTRUCTIBLEPREVIEW_PROXY_H__
#define __DESTRUCTIBLEPREVIEW_PROXY_H__
#include "Apex.h"
#include "DestructiblePreview.h"
#include "DestructiblePreviewImpl.h"
#include "PsUserAllocated.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
namespace nvidia
{
namespace destructible
{
class DestructiblePreviewProxy : public DestructiblePreview, public ApexResourceInterface, public UserAllocated, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
DestructiblePreviewImpl impl;
#pragma warning(disable : 4355) // disable warning about this pointer in argument list
DestructiblePreviewProxy(DestructibleAssetImpl& asset, ResourceList& list, const NvParameterized::Interface* params)
: impl(this, asset, params)
{
list.add(*this);
}
virtual ~DestructiblePreviewProxy()
{
}
// AssetPreview methods
virtual void setPose(const PxMat44& pose)
{
WRITE_ZONE();
impl.setPose(pose);
}
virtual const PxMat44 getPose() const
{
READ_ZONE();
return impl.getPose();
}
// DestructiblePreview methods
virtual const RenderMeshActor* getRenderMeshActor() const
{
READ_ZONE();
return const_cast<const RenderMeshActor*>(impl.getRenderMeshActor());
}
virtual void setExplodeView(uint32_t depth, float explode)
{
WRITE_ZONE();
return impl.setExplodeView(depth, explode);
}
// ApexInterface methods
virtual void release()
{
WRITE_ZONE();
impl.release();
delete this;
}
virtual void destroy()
{
impl.destroy();
}
// Renderable methods
virtual void updateRenderResources(bool rewriteBuffers, void* userRenderData)
{
URR_SCOPE;
impl.updateRenderResources(rewriteBuffers, userRenderData);
}
virtual void dispatchRenderResources(UserRenderer& api)
{
impl.dispatchRenderResources(api);
}
virtual PxBounds3 getBounds() const
{
return impl.getBounds();
}
virtual void lockRenderResources()
{
impl.ApexRenderable::renderDataLock();
}
virtual void unlockRenderResources()
{
impl.ApexRenderable::renderDataUnLock();
}
// ApexResourceInterface methods
virtual void setListIndex(ResourceList& list, uint32_t index)
{
impl.m_listIndex = index;
impl.m_list = &list;
}
virtual uint32_t getListIndex() const
{
return impl.m_listIndex;
}
};
}
} // end namespace nvidia
#endif // __DESTRUCTIBLEPREVIEW_PROXY_H__
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