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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "RTdef.h"
#if RT_COMPILE
#ifndef POLYGON_TRIANGULATOR_H
#define POLYGON_TRIANGULATOR_H
#include <PxVec3.h>
#include <PsArray.h>
#include "PolygonTriangulatorBase.h"
namespace nvidia
{
namespace fracture
{
class PolygonTriangulator : public base::PolygonTriangulator
{
friend class SimScene;
protected:
PolygonTriangulator(base::SimScene* scene): base::PolygonTriangulator((base::SimScene*)scene) {}
};
}
}
#endif
#endif
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