aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/destructible/fracture/Compound.cpp
blob: f97fcb01a2ea277aaf61febb74334d08d7bd2071 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.



#include "RTdef.h"
#if RT_COMPILE
#include "ApexActor.h"
#include "DestructibleScene.h"
#include "DestructibleActorImpl.h"
#include "SimScene.h"
#include "Actor.h"
#include "PxShape.h"

#include "Compound.h"

namespace nvidia
{

namespace fracture
{

void Compound::applyShapeTemplate(PxShape* shape)
{
	if( shape && mActor)
	{
		DestructibleActorImpl* dactor = ((Actor*)mActor)->getDestructibleActor();
		{
			PhysX3DescTemplateImpl physX3Template;
			dactor->getPhysX3Template(physX3Template);
			physX3Template.apply(shape);
		}
	}
}

::nvidia::destructible::DestructibleActorImpl* Compound::getDestructibleActor() const
{
	::nvidia::destructible::DestructibleActorImpl* dactor = NULL;
	if(mActor)
		dactor = ((Actor*)mActor)->getDestructibleActor();
	return dactor;
}
}
}
#endif