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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "RTdef.h"
#if RT_COMPILE
#ifndef RT_ACTOR_H
#define RT_ACTOR_H
#include "ActorBase.h"
namespace nvidia
{
namespace destructible
{
class DestructibleActorImpl;
struct DamageEvent;
struct FractureEvent;
}
using namespace destructible;
namespace fracture
{
class Compound;
class FracturePattern;
class Renderable;
class Actor : public base::Actor
{
friend class SimScene;
friend class Renderable;
protected:
Actor(base::SimScene* scene, DestructibleActorImpl* actor);
public:
virtual ~Actor();
Compound* createCompound();
Compound* createCompoundFromChunk(const destructible::DestructibleActorImpl& destructibleActor, uint32_t partIndex);
bool patternFracture(const PxVec3& hitLocation, const PxVec3& dir, float scale = 1.f, float vel = 0.f, float radius = 0.f);
bool patternFracture(const DamageEvent& damageEvent);
bool patternFracture(const FractureEvent& fractureEvent, bool fractureOnLoad = true);
bool rayCast(const PxVec3& orig, const PxVec3& dir, float &dist) const;
DestructibleActorImpl* getDestructibleActor() {return mActor;}
protected:
void attachBasedOnFlags(base::Compound* c);
FracturePattern* mDefaultFracturePattern;
DestructibleActorImpl* mActor;
bool mRenderResourcesDirty;
float mMinRadius;
float mRadiusMultiplier;
float mImpulseScale;
bool mSheetFracture;
struct AttachmentFlags
{
AttachmentFlags() :
posX(0), negX(0), posY(0), negY(0), posZ(0), negZ(0) {}
uint32_t posX : 1;
uint32_t negX : 1;
uint32_t posY : 1;
uint32_t negY : 1;
uint32_t posZ : 1;
uint32_t negZ : 1;
}mAttachmentFlags;
struct MyDamageEvent
{
PxVec3 position;
PxVec3 direction;
float damage;
float radius;
};
MyDamageEvent mDamageEvent;
};
}
}
#endif
#endif
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