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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef MODULE_CONVERSIONCLOTHINGASSETPARAMETERS_0P10_0P11H_H
#define MODULE_CONVERSIONCLOTHINGASSETPARAMETERS_0P10_0P11H_H
#include "NvParamConversionTemplate.h"
#include "ClothingAssetParameters_0p10.h"
#include "ClothingAssetParameters_0p11.h"
#include "ApexSharedUtils.h"
namespace nvidia {
namespace apex {
namespace legacy {
typedef NvParameterized::ParamConversionTemplate<nvidia::parameterized::ClothingAssetParameters_0p10,
nvidia::parameterized::ClothingAssetParameters_0p11,
nvidia::parameterized::ClothingAssetParameters_0p10::ClassVersion,
nvidia::parameterized::ClothingAssetParameters_0p11::ClassVersion>
ConversionClothingAssetParameters_0p10_0p11Parent;
class ConversionClothingAssetParameters_0p10_0p11: public ConversionClothingAssetParameters_0p10_0p11Parent
{
public:
static NvParameterized::Conversion* Create(NvParameterized::Traits* t)
{
void* buf = t->alloc(sizeof(ConversionClothingAssetParameters_0p10_0p11));
return buf ? PX_PLACEMENT_NEW(buf, ConversionClothingAssetParameters_0p10_0p11)(t) : 0;
}
protected:
ConversionClothingAssetParameters_0p10_0p11(NvParameterized::Traits* t) : ConversionClothingAssetParameters_0p10_0p11Parent(t) {}
const NvParameterized::PrefVer* getPreferredVersions() const
{
static NvParameterized::PrefVer prefVers[] =
{
//TODO:
// Add your preferred versions for included references here.
// Entry format is
// { (const char*)longName, (uint32_t)preferredVersion }
{ 0, 0 } // Terminator (do not remove!)
};
return prefVers;
}
bool convert()
{
//TODO:
// Write custom conversion code here using mNewData and mLegacyData members.
//
// Note that
// - mNewData has already been initialized with default values
// - same-named/same-typed members have already been copied
// from mLegacyData to mNewData
// - included references were moved to mNewData
// (and updated to preferred versions according to getPreferredVersions)
//
// For more info see the versioning wiki.
// extract planes from convex collision boneActors and store in bonePlanes
Array<parameterized::ClothingAssetParameters_0p11NS::BonePlane_Type> bonePlanes;
Array<uint32_t> convexes;
for (int32_t i = 0; i < mLegacyData->boneActors.arraySizes[0]; ++i)
{
parameterized::ClothingAssetParameters_0p10NS::ActorEntry_Type& boneActor = mLegacyData->boneActors.buf[i];
if (boneActor.convexVerticesCount > 0)
{
// extract planes from points
ConvexHullImpl convexHull;
convexHull.init();
convexHull.buildFromPoints(&mLegacyData->boneVertices.buf[boneActor.convexVerticesStart], boneActor.convexVerticesCount, sizeof(physx::PxVec3));
uint32_t planeCount = convexHull.getPlaneCount();
if (planeCount + bonePlanes.size() > 32)
{
APEX_DEBUG_WARNING("The asset contains more than 32 planes for collision convexes, some of them will not be simulated with 3.x cloth.");
break;
}
else
{
uint32_t convex = 0; // each bit references a plane
for (uint32_t i = 0; i < planeCount; ++i)
{
physx::PxPlane plane = convexHull.getPlane(i);
convex |= 1 << bonePlanes.size();
parameterized::ClothingAssetParameters_0p11NS::BonePlane_Type newEntry;
memset(&newEntry, 0, sizeof(parameterized::ClothingAssetParameters_0p11NS::BonePlane_Type));
newEntry.boneIndex = boneActor.boneIndex;
newEntry.n = plane.n;
newEntry.d = plane.d;
bonePlanes.pushBack(newEntry);
}
convexes.pushBack(convex);
}
}
}
NvParameterized::Handle bonePlanesHandle(*mNewData, "bonePlanes");
mNewData->resizeArray(bonePlanesHandle, (int32_t)bonePlanes.size());
for (uint32_t i = 0; i < bonePlanes.size(); ++i)
{
mNewData->bonePlanes.buf[i] = bonePlanes[i];
}
NvParameterized::Handle convexesHandle(*mNewData, "collisionConvexes");
mNewData->resizeArray(convexesHandle, (int32_t)convexes.size());
for (uint32_t i = 0; i < convexes.size(); ++i)
{
mNewData->collisionConvexes.buf[i] = convexes[i];
}
return true;
}
};
}
}
} //nvidia::apex::legacy
#endif
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