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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "ApexDefs.h"
#include "SimulationAbstract.h"
// for NUM_VERTICES_PER_CACHE_BLOCK
#include "ClothingAssetImpl.h"
namespace nvidia
{
namespace clothing
{
void SimulationAbstract::init(uint32_t numVertices, uint32_t numIndices, bool writebackNormals)
{
sdkNumDeformableVertices = numVertices;
sdkNumDeformableIndices = numIndices;
const uint32_t alignedNumVertices = (numVertices + 15) & 0xfffffff0;
const uint32_t writeBackDataSize = (sizeof(PxVec3) * alignedNumVertices) * (writebackNormals ? 2 : 1);
PX_ASSERT(sdkWritebackPosition == NULL);
PX_ASSERT(sdkWritebackNormal == NULL);
sdkWritebackPosition = (PxVec3*)PX_ALLOC(writeBackDataSize, PX_DEBUG_EXP("SimulationAbstract::writebackData"));
sdkWritebackNormal = writebackNormals ? sdkWritebackPosition + alignedNumVertices : NULL;
const uint32_t allocNumVertices = (((numVertices + NUM_VERTICES_PER_CACHE_BLOCK - 1) / NUM_VERTICES_PER_CACHE_BLOCK)) * NUM_VERTICES_PER_CACHE_BLOCK;
PX_ASSERT(skinnedPhysicsPositions == NULL);
PX_ASSERT(skinnedPhysicsNormals == NULL);
skinnedPhysicsPositions = (PxVec3*)PX_ALLOC(sizeof(PxVec3) * allocNumVertices * 2, PX_DEBUG_EXP("SimulationAbstract::skinnedPhysicsPositions"));
skinnedPhysicsNormals = skinnedPhysicsPositions + allocNumVertices;
}
void SimulationAbstract::initSimulation(const tSimParams& s)
{
simulation = s;
}
}
} // namespace nvidia
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