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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#include "SimdMath.h"
#include "PxMat44.h"
#include "PxMat33.h"
#include "PxVec3.h"
#include "PxVec4.h"
#include "PxQuat.h"
using physx::PxMat44;
using physx::PxMat33;
using physx::PxVec3;
using physx::PxVec4;
using physx::PxQuat;
#include "PxPreprocessor.h"
#include "PxAssert.h"
#include "ApexMath.h"
namespace nvidia
{
using namespace clothing;
bool operator != (const PxMat44& a, const PxMat44& b)
{
PX_ASSERT((((size_t)&a) & 0xf) == 0); // verify 16 byte alignment
PX_ASSERT((((size_t)&b) & 0xf) == 0); // verify 16 byte alignment
int allEq = true;
typedef Simd4fLoadFactory loadFactory;
const Simd4f ca1 = loadFactory(&a.column0.x);
const Simd4f cb1 = loadFactory(&b.column0.x);
allEq &= allEqual(ca1, cb1);
const Simd4f ca2 = loadFactory(&a.column1.x);
const Simd4f cb2 = loadFactory(&b.column1.x);
allEq &= allEqual(ca2, cb2);
const Simd4f ca3 = loadFactory(&a.column2.x);
const Simd4f cb3 = loadFactory(&b.column2.x);
allEq &= allEqual(ca3, cb3);
const Simd4f ca4 = loadFactory(&a.column3.x);
const Simd4f cb4 = loadFactory(&b.column3.x);
allEq &= allEqual(ca4, cb4);
return allEq == 0;
}
}
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