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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "ApexDefs.h"
#include "ClothingActorTasks.h"
#include "ClothingActorImpl.h"
#include "ModulePerfScope.h"
namespace nvidia
{
namespace clothing
{
void ClothingActorBeforeTickTask::run()
{
#if APEX_UE4 // SHORTCUT_CLOTH_TASKS
mActor->simulate(mDeltaTime);
#else
#ifdef PROFILE
PIXBeginNamedEvent(0, "ClothingActorBeforeTickTask");
#endif
//PX_ASSERT(mDeltaTime > 0.0f); // need to allow simulate(0) calls
mActor->tickSynchBeforeSimulate_LocksPhysX(mDeltaTime, mSubstepSize, 0, mNumSubSteps);
#ifdef PROFILE
PIXEndNamedEvent();
#endif
#endif // SHORTCUT_CLOTH_TASKS
}
const char* ClothingActorBeforeTickTask::getName() const
{
return "ClothingActorImpl::BeforeTickTask";
}
// --------------------------------------------------------------------
void ClothingActorDuringTickTask::run()
{
mActor->tickAsynch_NoPhysX();
}
const char* ClothingActorDuringTickTask::getName() const
{
return "ClothingActorImpl::DuringTickTask";
}
// --------------------------------------------------------------------
void ClothingActorFetchResultsTask::run()
{
#ifdef PROFILE
PIXBeginNamedEvent(0, "ClothingActorFetchResultsTask");
#endif
mActor->fetchResults();
ClothingActorData& actorData = mActor->getActorData();
actorData.tickSynchAfterFetchResults_LocksPhysX();
#ifdef PROFILE
PIXEndNamedEvent();
#endif
#if APEX_UE4
mActor->setFetchResultsSync();
#endif
}
#if APEX_UE4
void ClothingActorFetchResultsTask::release()
{
PxTask::release();
}
#endif
const char* ClothingActorFetchResultsTask::getName() const
{
return "ClothingActorImpl::FetchResultsTask";
}
}
}
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