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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef COOKING_H
#define COOKING_H
#include "CookingAbstract.h"
#include <PxVec3.h>
#include <PsArray.h>
// Tae - 301 -> 302: fiberless cooker change
#define COOKED_DATA_VERSION 302
namespace nvidia
{
namespace clothing
{
class ClothingCookedPhysX3Param;
class Cooking : public CookingAbstract
{
public:
Cooking(bool withFibers) : mWithFibers(withFibers) {}
virtual NvParameterized::Interface* execute();
static uint32_t getCookingVersion()
{
return COOKED_DATA_VERSION;
}
private:
ClothingCookedPhysX3Param* trivialCooker(uint32_t subMeshIndex) const;
ClothingCookedPhysX3Param* fiberCooker(uint32_t subMeshIndex) const;
void computeUniqueEdges(uint32_t subMeshIndex);
void refineUniqueEdges(uint32_t physicalMeshIndex);
void computeVertexWeights(ClothingCookedPhysX3Param* cookedData, uint32_t subMeshIndex) const;
void createVirtualParticles(ClothingCookedPhysX3Param* cookedData, uint32_t subMeshIndex);
void createSelfcollisionIndices(ClothingCookedPhysX3Param* cookedData, uint32_t subMeshIndex) const;
bool verifyValidity(const ClothingCookedPhysX3Param* cookedData, uint32_t subMeshIndex);
void fillOutSetsDesc(ClothingCookedPhysX3Param* cookedData);
void groupPhases(ClothingCookedPhysX3Param* cookedData, uint32_t subMeshIndex, uint32_t startIndex, uint32_t endIndex, Array<uint32_t>& phaseEnds) const;
void dumpObj(const char* filename, uint32_t subMeshIndex) const;
void dumpApx(const char* filename, const NvParameterized::Interface* data) const;
bool mWithFibers;
static bool mTetraWarning;
struct Edge
{
Edge();
Edge(uint32_t v0, uint32_t v1, uint32_t v2);
uint32_t vertex0, vertex1;
uint32_t vertex2, vertex3;
float maxAngle;
bool isQuadDiagonal;
bool isUsed;
PX_FORCE_INLINE bool operator()(const Edge& e1, const Edge& e2) const
{
return e1 < e2;
}
PX_FORCE_INLINE bool operator!=(const Edge& other) const
{
return vertex0 != other.vertex0 || vertex1 != other.vertex1;
}
PX_FORCE_INLINE bool operator==(const Edge& other) const
{
return vertex0 == other.vertex0 && vertex1 == other.vertex1;
}
PX_FORCE_INLINE bool operator<(const Edge& other) const
{
if (vertex0 != other.vertex0)
{
return vertex0 < other.vertex0;
}
return vertex1 < other.vertex1;
}
PX_FORCE_INLINE uint32_t largestIndex() const
{
uint32_t largest = PxMax(vertex0, vertex1);
largest = PxMax(largest, vertex2);
if (vertex3 != 0xffffffff)
{
largest = PxMax(largest, vertex3);
}
return largest;
}
};
struct SortHiddenEdges
{
SortHiddenEdges(nvidia::Array<Edge>& uniqueEdges) : mUniqueEdges(uniqueEdges) {}
bool operator()(uint32_t a, uint32_t b) const
{
return mUniqueEdges[a].maxAngle < mUniqueEdges[b].maxAngle;
}
private:
SortHiddenEdges& operator=(const SortHiddenEdges&);
nvidia::Array<Edge>& mUniqueEdges;
};
nvidia::Array<Edge> mUniqueEdges;
uint32_t findUniqueEdge(uint32_t index1, uint32_t index2) const;
struct VirtualParticle
{
VirtualParticle(uint32_t i0, uint32_t i1, uint32_t i2)
{
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
tableIndex = 0;
}
void rotate(uint32_t count)
{
while (count--)
{
const uint32_t temp = indices[2];
indices[2] = indices[1];
indices[1] = indices[0];
indices[0] = temp;
}
}
uint32_t indices[3];
uint32_t tableIndex;
};
struct EdgeAndLength
{
EdgeAndLength(uint32_t edgeNumber, float length) : mEdgeNumber(edgeNumber), mLength(length) {}
uint32_t mEdgeNumber;
float mLength;
bool operator<(const EdgeAndLength& other) const
{
return mLength < other.mLength;
}
};
};
}
}
#endif // COOKING_H
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