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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CLOTHING_PREVIEW_PROXY_H
#define CLOTHING_PREVIEW_PROXY_H
#include "ClothingPreview.h"
#include "ClothingActorImpl.h"
#include "Renderable.h"
#include "ApexRWLockable.h"
#include "WriteCheck.h"
#include "ReadCheck.h"
namespace nvidia
{
namespace clothing
{
class ClothingPreviewProxy : public ClothingPreview, public UserAllocated, public ApexResourceInterface, public ApexRWLockable
{
ClothingActorImpl impl;
public:
APEX_RW_LOCKABLE_BOILERPLATE
#pragma warning( disable : 4355 ) // disable warning about this pointer in argument list
ClothingPreviewProxy(const NvParameterized::Interface& desc, ClothingAssetImpl* asset, ResourceList* list) :
impl(desc, NULL, this, asset, NULL)
{
list->add(*this);
}
virtual void release()
{
impl.release();
}
virtual uint32_t getListIndex() const
{
return impl.m_listIndex;
}
virtual void setListIndex(class ResourceList& list, uint32_t index)
{
impl.m_list = &list;
impl.m_listIndex = index;
}
virtual void setPose(const PxMat44& pose)
{
WRITE_ZONE();
impl.updateState(pose, NULL, 0, 0, ClothingTeleportMode::Continuous);
}
virtual const PxMat44 getPose() const
{
READ_ZONE();
return impl.getGlobalPose();
}
virtual void lockRenderResources()
{
impl.lockRenderResources();
}
virtual void unlockRenderResources()
{
impl.unlockRenderResources();
}
virtual void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0)
{
Renderable* renderable = impl.getRenderable();
if (renderable != NULL)
{
renderable->updateRenderResources(rewriteBuffers, userRenderData);
}
}
virtual void dispatchRenderResources(UserRenderer& renderer)
{
WRITE_ZONE();
Renderable* renderable = impl.getRenderable();
if (renderable != NULL)
{
renderable->dispatchRenderResources(renderer);
}
}
virtual PxBounds3 getBounds() const
{
READ_ZONE();
return impl.getBounds();
}
virtual void updateState(const PxMat44& globalPose, const PxMat44* newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices)
{
WRITE_ZONE();
impl.updateState(globalPose, newBoneMatrices, boneMatricesByteStride, numBoneMatrices, ClothingTeleportMode::Continuous);
}
void destroy()
{
impl.destroy();
delete this;
}
virtual ~ClothingPreviewProxy() {}
};
}
} // namespace nvidia
#endif // CLOTHING_PREVIEW_PROXY_H
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