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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CLOTH_STRUCTS_H
#define CLOTH_STRUCTS_H
namespace nvidia
{
namespace shdfnd
{
template <typename Alloc> class MutexT;
}
namespace cloth
{
class Factory;
}
namespace clothing
{
struct ClothFactory
{
PX_INLINE ClothFactory(cloth::Factory* f, nvidia::MutexT< ReflectionAllocator<MutexImpl> >* m) : factory(f), mutex(m) {}
PX_INLINE void clear()
{
factory = NULL;
mutex = NULL;
}
cloth::Factory* factory;
nvidia::MutexT< ReflectionAllocator<MutexImpl> >* mutex;
};
}
}
#endif // CLOTH_STRUCTS_H
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