1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef ABSTRACT_MESH_DESCRIPTION_H
#define ABSTRACT_MESH_DESCRIPTION_H
#include <ApexUsingNamespace.h>
#include "PxVec3.h"
class ClothConstrainCoefficients;
namespace nvidia
{
namespace apex
{
class RenderDebugInterface;
/**
\brief a simplified, temporal container for a mesh with non-interleaved vertex buffers
*/
struct AbstractMeshDescription
{
AbstractMeshDescription() : numVertices(0), numIndices(0), numBonesPerVertex(0),
pPosition(NULL), pNormal(NULL), pTangent(NULL), pTangent4(NULL), pBitangent(NULL),
pBoneIndices(NULL), pBoneWeights(NULL), pConstraints(NULL), pVertexFlags(NULL), pIndices(NULL),
avgEdgeLength(0.0f), avgTriangleArea(0.0f), pMin(0.0f), pMax(0.0f), centroid(0.0f), radius(0.0f) {}
/// the number of vertices in the mesh
uint32_t numVertices;
/// the number of indices in the mesh
uint32_t numIndices;
/// the number of bones per vertex in the boneIndex and boneWeights buffer. Can be 0
uint32_t numBonesPerVertex;
/// pointer to the positions array
PxVec3* PX_RESTRICT pPosition;
/// pointer to the normals array
PxVec3* PX_RESTRICT pNormal;
/// pointer to the tangents array
PxVec3* PX_RESTRICT pTangent;
/// alternative pointer to the tangents array, with float4
PxVec4* PX_RESTRICT pTangent4;
/// pointer to the bitangents/binormal array
PxVec3* PX_RESTRICT pBitangent;
/// pointer to the bone indices array
uint16_t* PX_RESTRICT pBoneIndices;
/// pointer to the bone weights array
float* PX_RESTRICT pBoneWeights;
/// pointer to the cloth constraints array
ClothConstrainCoefficients* PX_RESTRICT pConstraints;
/// pointer to per-vertex flags
uint32_t* PX_RESTRICT pVertexFlags;
/// pointer to the indices array
uint32_t* PX_RESTRICT pIndices;
/// updates the derived data
void UpdateDerivedInformation(RenderDebugInterface* renderDebug);
/// Derived Data, average Edge Length
float avgEdgeLength;
/// Derived Data, average Triangle Area
float avgTriangleArea;
/// Derived Data, Bounding Box min value
PxVec3 pMin;
/// Derived Data, Bounding Box max value
PxVec3 pMax;
/// Derived Data, Average of pMin and pMax
PxVec3 centroid;
/// Derived Data, Half the distance between pMin and pMax
float radius;
};
}
}
#endif // ABSTRACT_MESH_DESCRIPTION_H
|