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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "IterationState.h"
#include "SwCollision.h"
#include "SwSelfCollision.h"
namespace nvidia
{
namespace cloth
{
class SwCloth;
struct SwClothData;
template <typename Simd4f>
class SwSolverKernel
{
public:
SwSolverKernel(SwCloth const&, SwClothData&, SwKernelAllocator&, IterationStateFactory&, nvidia::profile::PxProfileZone*);
void operator()();
// returns a conservative estimate of the
// total memory requirements during a solve
static size_t estimateTemporaryMemory(const SwCloth& c);
private:
void integrateParticles();
void constrainTether();
void solveFabric();
void constrainMotion();
void constrainSeparation();
void collideParticles();
void selfCollideParticles();
void updateSleepState();
void iterateCloth();
void simulateCloth();
SwCloth const& mCloth;
SwClothData& mClothData;
SwKernelAllocator& mAllocator;
SwCollision<Simd4f> mCollision;
SwSelfCollision<Simd4f> mSelfCollision;
IterationState<Simd4f> mState;
profile::PxProfileZone* mProfiler;
private:
SwSolverKernel<Simd4f>& operator=(const SwSolverKernel<Simd4f>&);
template <typename AccelerationIterator>
void integrateParticles(AccelerationIterator& accelIt, const Simd4f&);
};
}
}
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