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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Types.h"
#include "StackAllocator.h"
#include "Simd4i.h"
namespace nvidia
{
namespace cloth
{
class SwCloth;
struct SwClothData;
typedef StackAllocator<16> SwKernelAllocator;
template <typename Simd4f>
class SwSelfCollision
{
typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i;
public:
SwSelfCollision(SwClothData& clothData, SwKernelAllocator& alloc);
~SwSelfCollision();
void operator()();
static size_t estimateTemporaryMemory(const SwCloth&);
private:
SwSelfCollision& operator=(const SwSelfCollision&); // not implemented
static size_t getBufferSize(uint32_t);
template <bool useRestParticles>
void collideParticles(Simd4f&, Simd4f&, const Simd4f&, const Simd4f&);
template <bool useRestParticles>
void collideParticles(const uint32_t*, uint16_t, const uint16_t*, uint32_t);
Simd4f mCollisionDistance;
Simd4f mCollisionSquareDistance;
Simd4f mStiffness;
SwClothData& mClothData;
SwKernelAllocator& mAllocator;
public:
mutable uint32_t mNumTests;
mutable uint32_t mNumCollisions;
};
} // namespace cloth
} // namespace nvidia
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