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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Allocator.h"
#include "Fabric.h"
#include "Types.h"
#include "Range.h"
#include "PxVec4.h"
namespace nvidia
{
namespace cloth
{
class SwFactory;
struct SwTether
{
SwTether(uint16_t, float);
uint16_t mAnchor;
float mLength;
};
class SwFabric : public UserAllocated, public Fabric
{
public:
#if PX_WINDOWS_FAMILY
typedef AlignedVector<float, 32>::Type RestvalueContainer; // avx
#else
typedef AlignedVector<float, 16>::Type RestvalueContainer;
#endif
SwFabric(SwFactory& factory, uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
Range<const float> restvalues, Range<const uint32_t> indices, Range<const uint32_t> anchors,
Range<const float> tetherLengths, uint32_t id);
SwFabric& operator=(const SwFabric&);
virtual ~SwFabric();
virtual Factory& getFactory() const;
virtual uint32_t getNumPhases() const;
virtual uint32_t getNumRestvalues() const;
virtual uint32_t getNumSets() const;
virtual uint32_t getNumIndices() const;
virtual uint32_t getNumParticles() const;
virtual uint32_t getNumTethers() const;
virtual void scaleRestvalues(float);
virtual void scaleTetherLengths(float);
public:
SwFactory& mFactory;
uint32_t mNumParticles;
Vector<uint32_t>::Type mPhases; // index of set to use
Vector<uint32_t>::Type mSets; // offset of first restvalue, with 0 prefix
RestvalueContainer mRestvalues; // rest values (edge length)
Vector<uint16_t>::Type mIndices; // particle index pairs
Vector<SwTether>::Type mTethers;
float mTetherLengthScale;
uint32_t mId;
uint32_t mOriginalNumRestvalues;
} PX_ALIGN_SUFFIX(16);
}
}
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