blob: e382a46ba879a2353d55b020ca87c0d71ffe6f92 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "PxVec4.h"
#include "PxQuat.h"
#include "PxVec3.h"
#include "ApexUsingNamespace.h"
namespace nvidia
{
namespace cloth
{
inline float (&array(PxVec3& v))[3]
{
return reinterpret_cast<float(&)[3]>(v);
}
inline const float (&array(const PxVec3& v))[3]
{
return reinterpret_cast<const float(&)[3]>(v);
}
inline float (&array(PxVec4& v))[4]
{
return reinterpret_cast<float(&)[4]>(v);
}
inline const float (&array(const PxVec4& v))[4]
{
return reinterpret_cast<const float(&)[4]>(v);
}
inline float (&array(PxQuat& q))[4]
{
return reinterpret_cast<float(&)[4]>(q);
}
inline const float (&array(const PxQuat& q))[4]
{
return reinterpret_cast<const float(&)[4]>(q);
}
} // namespace cloth
} // namespace nvidia
|