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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "Types.h"
namespace nvidia
{
namespace cloth
{
struct PhaseConfig
{
PhaseConfig(uint16_t index = uint16_t(-1));
uint16_t mPhaseIndex;
uint16_t mPadding;
// target convergence rate per iteration (1/solverFrequency)
float mStiffness;
float mStiffnessMultiplier;
float mCompressionLimit;
float mStretchLimit;
};
} // namespace cloth
} // namespace nvidia
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