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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __WIND_FS_COMMON_H__
#define __WIND_FS_COMMON_H__
#include "../../fieldsampler/include/FieldSamplerCommon.h"
#include "SimplexNoise.h"
namespace nvidia
{
namespace basicfs
{
//struct WindFSParams
#define INPLACE_TYPE_STRUCT_NAME WindFSParams
#define INPLACE_TYPE_STRUCT_FIELDS \
INPLACE_TYPE_FIELD(PxVec3, fieldValue)
#include INPLACE_TYPE_BUILD()
PX_CUDA_CALLABLE PX_INLINE PxVec3 evalWind(const WindFSParams& params)
{
return params.fieldValue;
}
PX_CUDA_CALLABLE PX_INLINE PxVec3 executeWindFS(const WindFSParams& params, const PxVec3& )
{
return evalWind(params);
}
}
} // namespace nvidia
#endif
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