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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __VORTEX_FS_ASSET_H__
#define __VORTEX_FS_ASSET_H__
#include "BasicFSAssetImpl.h"
#include "VortexFSAssetPreview.h"
#include "VortexFSAssetParams.h"
#include "VortexFSActorParams.h"
#include "ApexAuthorableObject.h"
#define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset"
namespace nvidia
{
namespace apex
{
class RenderMeshAsset;
}
namespace basicfs
{
class VortexFSActorImpl;
class VortexFSAsset : public BasicFSAssetImpl
{
friend class BasicFSAssetDummyAuthoring;
public:
APEX_RW_LOCKABLE_BOILERPLATE
VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*);
VortexFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*);
~VortexFSAsset();
/* Asset */
AuthObjTypeID getObjTypeID() const
{
return mAssetTypeID;
}
const char* getObjTypeName() const
{
return getClassName();
}
/* ApexInterface */
virtual void release()
{
mModule->mSdk->releaseAsset(*this);
}
// TODO: implement forceLoadAssets
uint32_t forceLoadAssets()
{
return 0;
}
NvParameterized::Interface* getAssetNvParameterized() const
{
return mParams;
}
NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
{
NvParameterized::Interface* ret = mParams;
mParams = NULL;
release();
return ret;
}
/* BasicFSAsset specific methods */
void destroy();
/**
* \brief Apply any changes that may been made to the NvParameterized::Interface on this asset.
*/
virtual void applyEditingChanges(void)
{
APEX_INVALID_OPERATION("Not yet implemented!");
}
NvParameterized::Interface* getDefaultActorDesc();
virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/);
VortexFSPreview* createVortexFSPreview(const VortexFSPreviewDesc& desc, AssetPreviewScene* previewScene);
VortexFSPreview* createVortexFSPreviewImpl(const VortexFSPreviewDesc& desc, VortexFSAsset* TurboAsset, AssetPreviewScene* previewScene);
void releaseVortexFSPreview(VortexFSPreview& preview);
NvParameterized::Interface* getDefaultAssetPreviewDesc();
virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene);
virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
{
return true; // todo implement this method
}
/* Typical asset members */
static const char* getClassName() // return to protected
{
return VORTEX_FS_AUTHORING_TYPE_NAME;
}
protected:
static AuthObjTypeID mAssetTypeID;
VortexFSAssetParams* mParams;
VortexFSActorParams* mDefaultActorParams;
VortexFSPreviewParams* mDefaultPreviewParams;
friend class ModuleBasicFSImpl;
friend class VortexFSActorImpl;
template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
};
class VortexFSAssetAuthoring : public VortexFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
/* BasicFSAssetAuthoring */
VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) :
VortexFSAsset(m, l, "VortexFSAssetAuthoring") {}
VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) :
VortexFSAsset(m, l, name) {}
VortexFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
VortexFSAsset(m, l, params, name) {}
~VortexFSAssetAuthoring() {}
void destroy()
{
delete this;
}
/* AssetAuthoring */
const char* getName(void) const
{
return VortexFSAsset::getName();
}
const char* getObjTypeName() const
{
return VortexFSAsset::getClassName();
}
bool prepareForPlatform(nvidia::apex::PlatformTag)
{
APEX_INVALID_OPERATION("Not Implemented.");
return false;
}
void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
{
ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
}
/* ApexInterface */
virtual void release()
{
mModule->mSdk->releaseAssetAuthoring(*this);
}
NvParameterized::Interface* getNvParameterized() const
{
return VortexFSAsset::getAssetNvParameterized();
}
NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
{
return VortexFSAsset::releaseAndReturnNvParameterizedInterface();
}
};
}
} // end namespace nvidia::apex
#endif
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