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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __ATTRACTOR_FSPREVIEW_H__
#define __ATTRACTOR_FSPREVIEW_H__
#include "ApexPreview.h"
#include "ApexRWLockable.h"
#include "ApexSDKIntl.h"
#include "AttractorFSPreview.h"
#include "RenderDebugInterface.h"
namespace nvidia
{
namespace basicfs
{
class AttractorFSAsset;
/**
\brief Descriptor for a AttractorFS Preview Asset
*/
class AttractorFSPreviewDesc
{
public:
AttractorFSPreviewDesc() :
mPose(PxMat44()),
mPreviewDetail()
{
mPose = PxMat44(PxIdentity);
};
/**
\brief The pose that translates from preview coordinates to world coordinates.
*/
PxMat44 mPose;
/**
\brief Radius of the attractor.
*/
float mRadius;
/**
\brief The detail options of the preview drawing
*/
uint32_t mPreviewDetail;
};
/*
APEX asset preview asset.
Preview.
*/
class AttractorFSAssetPreview : public AttractorFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
AttractorFSAssetPreview(const AttractorFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, AttractorFSAsset* myAsset, AssetPreviewScene* previewScene);
void drawAttractorFSPreview(void);
void destroy();
float getAttractorRadius(NvParameterized::Interface* assetParams);
void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
const PxMat44 getPose() const;
void setRadius(float radius);
const float getRadius() const;
void setDetailLevel(uint32_t detail);
// from RenderDataProvider
void lockRenderResources(void);
void unlockRenderResources(void);
void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
// from Renderable.h
void dispatchRenderResources(UserRenderer& renderer);
PxBounds3 getBounds(void) const;
// from ApexResource.h
void release(void);
private:
~AttractorFSAssetPreview();
PxMat44 mPose; // the pose for the preview rendering
ApexSDK* mApexSDK; // pointer to the APEX SDK
AttractorFSAsset* mAsset; // our parent AttractorFS Asset
RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
AssetPreviewScene* mPreviewScene;
// preview stuff
float mRadius; // the radius of the attractor
uint32_t mPreviewDetail; // the detail options of the preview drawing
int32_t mDrawGroupBox;
void drawPreviewShape();
void drawPreviewAssetInfo();
void toggleDrawPreview();
void setDrawGroupsPose();
void drawInfoLine(uint32_t lineNum, const char* str);
};
}
} // namespace nvidia
#endif // __TURBULENCE_ASSET_PREVIEW_H__
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