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#include <defines.cg>
struct FragmentParameters
{
float4 worldSpacePosition : TEXCOORD4;
float2 texcoord0 : TEXCOORD0;
half4 color : COLOR;
};
struct Fragment
{
half4 color : COLOR0;
};
DECLARE_TEXTURE(diffuseTexture)
Fragment fmain(FragmentParameters params)
{
Fragment fout;
half4 diffuseTextureColor = half4(tex2D(diffuseTexture, params.texcoord0.xy));
fout.color = diffuseTextureColor * params.color;
return fout;
}
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