blob: ffa8c8345e5597029db39c8c00f325ba55b7f9d6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#include <phong_lighting.cg>
#include <fragment_entry.cg>
DECLARE_TEXTURE(diffuseTexture)
SurfaceMaterial computeSurfaceMaterial(const FragmentParameters params)
{
half4 diffuseTextureColor = tex2D(diffuseTexture, params.texcoord0.xy*3);
SurfaceMaterial mout;
mout.diffuseColor = diffuseTextureColor.rgb;
mout.alpha = diffuseTextureColor.a;
mout.emissiveColor = 0;
mout.specularColor = half3(1.5,1.5,1.5); // TODO: make this a constant parameter set by the material.
mout.specularPower = 16;
mout.tangentSpaceNormal = half3(0,0,1);
return mout;
}
|