blob: e82e345146c028cb5384b3438d615622719ead57 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#include <phong_lighting.cg>
#include <fragment_entry_fog.cg>
DECLARE_TEXTURE(diffuseTexture)
SurfaceMaterial computeSurfaceMaterial(const FragmentParameters params)
{
half4 diffuseTextureColor = (half4)tex2D(diffuseTexture, params.texcoord0.xy);
SurfaceMaterial mout;
mout.diffuseColor = diffuseTextureColor.rgb;
mout.alpha = diffuseTextureColor.a;
mout.emissiveColor = 0;
mout.specularColor = half3(0.2,0.2,0.2); // TODO: make this a constant parameter set by the material.
mout.specularPower = 16;
mout.tangentSpaceNormal = half3(0,0,1);
return mout;
}
|