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<material type="lit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_normal.cg</shader>
<alphaTestFunc>GREATER</alphaTestFunc>
<alphaTestRef>0.5</alphaTestRef>
<variables>
<float name="particleSize">0.1</float>
<sampler2D name="normalTexture">textures/billboard_sphere_normals.dds</sampler2D>
</variables>
</material>
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