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path: root/APEX_1.4/media/SampleRenderer/4/materials/particle_sphere.xml
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<material type="lit">
	<shader name="vertex">vertex/pointsprite.cg</shader>
	<shader name="fragment">fragment/pointsprite_normal.cg</shader>
	<alphaTestFunc>GREATER</alphaTestFunc>
	<alphaTestRef>0.5</alphaTestRef>
	<variables>
		<float name="particleSize">0.1</float>
        <sampler2D name="normalTexture">textures/billboard_sphere_normals.dds</sampler2D>
	</variables>
</material>